daz3d/DazToBlender

BUG: Some Strand-based dForce Hair Assets are unskinned/unrigged

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When dForce hair assets are baked using the "Viewport Line Tessellation Sides" = 2 workaround, they are imported into Blender without proper weighting / skinning of vertices. This results in the hair staying in place when a figure is posed, or in some figures, the hair will appear shifted down or up on initial import.