BUG: Some Strand-based dForce Hair Assets are unskinned/unrigged
Opened this issue · 1 comments
daz-ddb commented
When dForce hair assets are baked using the "Viewport Line Tessellation Sides" = 2 workaround, they are imported into Blender without proper weighting / skinning of vertices. This results in the hair staying in place when a figure is posed, or in some figures, the hair will appear shifted down or up on initial import.
danielbui78 commented
Hotfix is now available: https://github.com/daz3d/DazToBlender/releases/tag/2023.1.1.17-hotfix-207