Quentin & Rock With A Soft Spot
Closed this issue · 5 comments
After recent commit:
[Warning - NpcScript::NpcScript] Can not load script: Quentin.lua
data/npc/scripts/Quentin.lua:18: '}' expected (to close '{' at line 12) near ')'
[Warning - NpcScript::NpcScript] Can not load script: Rock With A Soft Spot.lua
data/npc/scripts/Rock With A Soft Spot.lua:70: ')' expected near 't'
Only errors after the fix commit.
Rock With A Soft Spot has a untrailed ' on line 70.
"don't" should be "don't"
npcHandler:setMessage(MESSAGE_GREET, 'Welcome, this is the {Gray Beach temple}, |PLAYERNAME|. Whether you are wounded, poisoned - or wait, don't tell me - yes, this is probably a case of being more emotionally hurt, I will do my best to {heal} you.')
Quentin I am uncertain, do we need all of this with several keywordhandlers?
https://github.com/PrinterLUA/FORGOTTENSERVER-ORTS/blob/99f8c48855620ad6e6908ec0aa2b1ade2cec4e47/data/npc/scripts/Quentin.lua#L12,#L33
It is one keywordhandler with different keywords depending on which condition you match.
But when speaking to Quentin,
keywordHandler:addKeyword({'wooden stake'}, StdModule.say, {npcHandler = npcHandler, text = 'A blessed stake? I don't believe in things like that. If anyone does, it's probably old Quentin.', reset = true})
He is Quentin ? 😕
Edit: Or is it special conditions, i.e quest that makes thoose keyword match?
The conditions are these
function(player) return player:getStorageValue(Storage.FriendsandTraders.TheBlessedStake) == -1 end)
But that is probably a wrong transscript too.
Alright, the errors has been fixed now. About the transcripts, it will be fixed in the future. Feel free to hook us up with proper transcripts et cetera.
I think I have the full transscript, I can do it soon.