Drowning doesn't get removed
Closed this issue · 6 comments
I don't know why it doesn't get removed, the "step out" code gets executed,
player:removeCondition(CONDITION_DROWN)
Doesn't remove it (on that event)
But e.g temple npc's do remove conditions even though they are using the same
player:removeCondition(CONDITION)
It works just fine for me.
I also have the same problem, if in and out of quara the condition is infinite.
Which quara spawn are you talking about?
Hm, that's very strange.
Got any idea what could be the cause for me?
Although the player:removeCondition(CONDITION) (stepOut) get's executed it doesn't seem to remove the condition.
sorry, Spawn Sea Serpent in Svargrond.
It returns a nil value when you enter the teleports at Sea Serpents, and the ticks is set to -1 (infinite) while it should only last for a couple of seconds. I'll fix it later.