decacis/godot_oculus_platform

Adding Multiplayer Support

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Feature description

With a game I’m wishing to release on Quest/Rift, I want to add multiplayer support. Judging by documentation here, there’s rich presence but it doesn’t look like there is multiplayer setup using the platform SDK. If I’m incorrect about this do let me know.

As for a solution, maybe have some functions like multiplayer_set_destination(id) and that can interact with group presence in some way. Sorry if my explanation is crude as I don’t completely understand multiplayer or Platform SDK.

Turns out that I have to supply the server and comnections myself. Thabks fir the info!