System messages are sent to scene before being ready
moliva opened this issue · 5 comments
moliva commented
When loading a scene, system messages are sent before the scene ready message is received.
This doesn't happen in every case. Could be due to a race condition.
moliva commented
Still doing a bit of research to find out when this is actually happening.
menduz commented
I'm going to explain the expected behavior for a piece of code to identify better the issue:
const cube = new Entity()
class RotatorSystem {
// this system rotates(transform) every entity on it
update() { ... }
}
engine.addSystem(new RotatorSystem).add(cube)
The expected message order is:
# scene bootstrap
- CreateEntity
- SceneStarted / Ready
# here the update loop starts
- UpdateEntityComponent
- ...
- UpdateEntityComponent
Is this issue related to that behavior?
moliva commented
It is. Seems that messages were not sent or processed in a correct manner so we got cases were these were they were an update seemed to be received before the scene was actually ready.
moliva commented
Cannot reproduce.