/thegame

testbed for python based pixel adventure

Primary LanguagePythonMIT LicenseMIT

"The Game"

It's about 16 years since i worked on a 2d orthographic pixel adventure. It was a huge project at the time, fully written in turbo pascal / assembler.

I'd like to reenact the fun, this time in python and definitely with modern graphic capabilities, but keeping the oldschool pixel style.

This repo is just a cloud backup for the moment. We'll see where it goes..

screenshot

setup

For the game itself:

virtualenv -p python3 env
source env/bin/activate
git clone https://github.com/defgsus/thegame.git
cd thegame
pip install -r requirements.txt
python main.py

Of course we need "The Editor" as well. It uses PyQt5

pip install -r requirements-editor.txt
python main_editor.py

Recent experiment with 2d wang tiling:

python render_graph.py sketches.graphs.tiled

And the more recent approach for a good tile-based 2d engine

python tilegame.py