PreCallback.swapped is wrong
Opened this issue · 1 comments
bartvanheukelom commented
space.listeners.add(new PreListener(
InteractionType.COLLISION,
Jumper.CBTYPE,
JumpSurface.CBTYPE,
function(cb:PreCallback):PreFlag {
var a = cb.arbiter.collisionArbiter;
if (cb.swapped && cb.int1 == a.shape1.body) throw "swapped error";
...
}
));
If I understand correctly, the "swapped error" should never be thrown, but it is.
I haven't reproduced it in a small sample yet, but in the main project it sometimes occurs on a collision between a Dynamic Jumper
and Kinetic JumpSurface
.
It doesn't happen when the JumpSurface
is not moving (but then swapped
is always false, a side effect of the order in which things are processed?)