Voxel GI broken
Closed this issue · 1 comments
nomelif commented
Sorry if this is the wrong place to note this or the mistake is my own. I downloaded the tea pot scene and opened it with a version of blender + armory that I downloaded today.
- Running a fairly up to date Arch
- OpenGL v. 4.6 (with 4.5 being the cutoff?)
I then started the armory by f5'ing. I didn't touch any graphical settings.
Quick screen grab of my system's specs:
Admittedly not a speed demon, but passes the criteria on https://armory3d.org/manual/#/graphics/global_illumination.
I gave the C++ runtime a shot aswell, it died with some generated code going ballistic:
#endif;
^
../Sources/src/kha/compute/ShaderStorageBuffer.cpp: Jäsenfunktio ”void kha::compute::ShaderStorageBuffer_obj::init(int, int)”:
../Sources/src/kha/compute/ShaderStorageBuffer.cpp:46:14: virhe: base operand of ”->” is not a pointer
switch (type->index) {
^~
make: *** [makefile:535: shaderstoragebuffer.o] Virhe 1
make: *** Odotetaan keskeneräisiä töitä....
Compilation failed.
Finished in 92.51093077659607
Build failed, check console```
Rough translation of the Finnish:
* The endif line compains about the ;
* Jäsenfunktio ~ Member function
* "Odotetaan keskeneräisi töitä" ~ "Waiting on running jobs"
luboslenco commented
Thanks for reporting this and providing the system details, looking for a fix at armory3d/armory#962.