deprecated-armory3d/armory_examples_b27

Voxel GI broken

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Sorry if this is the wrong place to note this or the mistake is my own. I downloaded the tea pot scene and opened it with a version of blender + armory that I downloaded today.

  • Running a fairly up to date Arch
  • OpenGL v. 4.6 (with 4.5 being the cutoff?)

I then started the armory by f5'ing. I didn't touch any graphical settings.

image

Quick screen grab of my system's specs:

image

Admittedly not a speed demon, but passes the criteria on https://armory3d.org/manual/#/graphics/global_illumination.

I gave the C++ runtime a shot aswell, it died with some generated code going ballistic:

   #endif;
         ^
../Sources/src/kha/compute/ShaderStorageBuffer.cpp: Jäsenfunktio ”void kha::compute::ShaderStorageBuffer_obj::init(int, int)”:
../Sources/src/kha/compute/ShaderStorageBuffer.cpp:46:14: virhe: base operand of ”->” is not a pointer
  switch (type->index) {
              ^~
make: *** [makefile:535: shaderstoragebuffer.o] Virhe 1
make: *** Odotetaan keskeneräisiä töitä....
Compilation failed.
Finished in 92.51093077659607
Build failed, check console```

Rough translation of the Finnish:

* The endif line compains about the ;
* Jäsenfunktio ~ Member function
* "Odotetaan keskeneräisi töitä" ~ "Waiting on running jobs"

Thanks for reporting this and providing the system details, looking for a fix at armory3d/armory#962.