desktopgame's Stars
andreasmuller/NoiseWorkshop
iced-rs/iced
A cross-platform GUI library for Rust, inspired by Elm
editorconfig/editorconfig-vscode
EditorConfig extension for Visual Studio Code
Kazunori-Kimura/react-awesome-table
adazzle/react-data-grid
Feature-rich and customizable data grid React component
TanStack/table
🤖 Headless UI for building powerful tables & datagrids for TS/JS - React-Table, Vue-Table, Solid-Table, Svelte-Table
react-bootstrap-table/react-bootstrap-table2
Next Generation of react-bootstrap-table
hibara/SimpleTimer
Electron の IPC 通信と Tray のサンプルプログラムです。
sprout2000/electron-react-ts
An Electron boilerplate with hot reloading for React and TypeScript.
KhronosGroup/OpenGL-Registry
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
nlohmann/json
JSON for Modern C++
blender/blender
Official mirror of Blender
olive-editor/olive
Free open-source non-linear video editor
sourya-sen/ofxCurve
openFrameworks add-on for interpolating different types of curves based on a minimal set of control points.
GlitchEnzo/NuGetForUnity
A NuGet Package Manager for Unity
baba-s/unity-curve-utils
A utility that can use 18 kinds of curve algorithm.
acarreras/ofxBezierEditor
An easy bézier shapes editor tool. Load, edit, save and draw bézier shapes in your Openframeworks aplication
wlgys8/Sprites-Outline
Outline effect for Unity SpriteRenderer
Coding-Ocean/libOne
Cysharp/ObservableCollections
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
samuelmarina/is-odd
Is a number odd?
samuelmarina/is-even
Is a number even?
ufcpp/UfcppSample
http://ufcpp.net/ 向けのサンプル
marcusmueller/include-guard-convert
Converts C/C++ preprocessor #include guards from the #ifndef XY_H #define XY_H to the #pragma once paradigm
xin9le/FastEnum
The world fastest enum utilities for C#/.NET
EzoeRyou/posix-commands
POSIXコマンドについてのコラム
takezoh-1127/mtlpp_tutorial
mtlppチュートリアル
naleksiev/mtlpp
C++ Metal wrapper
fyne-io/fyne
Cross platform GUI toolkit in Go inspired by Material Design
Cysharp/MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.