Can't keep Debugger window closed when at a breakpoint
Closed this issue · 2 comments
jeffythedragonslayer commented
Steps to recreate:
1. Clone Pino's LoRom template
2. Put a WDM 0 somewhere in the game loop
3. Build the LoROM template
4. Open lorom-template.sfc in bsnes+
5. Goto Tools->Debugger
6. Goto Tools (in the debugger)->Breakpoint Editor
7. Check "Break on WDM"
8. Attempt to close Debugger by clicking the X
The Debugger window flashes away and comes back again. I was expecting the emulation to remain paused at the breakpoint. (Or perhaps it is supposed to resume the CPU when closing the debugger?)
devinacker commented
This is intentional behavior. I don't think it'd be particularly useful or intuitive to allow the debugger to keep emulation paused when it's not visible.
jeffythedragonslayer commented
Oh, ok.