dexyfex/CodeWalker

[Feature Request] Geometry Bounds Selection

Legacy-TacticalGamingInteractive opened this issue · 1 comments

Possibility to move collisions by selecting the Geometry Bounds instead of one triangle or box at a time. So when we move a custom ymap we can move its collisions too.

Bump reminder. Would be awesome!

Essentially selecting all collisions and dragging them like we would in Blender or 3ds max. Same as we do for props.