[Feature Request] Geometry Bounds Selection
Legacy-TacticalGamingInteractive opened this issue · 1 comments
Legacy-TacticalGamingInteractive commented
Possibility to move collisions by selecting the Geometry Bounds instead of one triangle or box at a time. So when we move a custom ymap we can move its collisions too.
Legacy-TacticalGamingInteractive commented
Bump reminder. Would be awesome!
Essentially selecting all collisions and dragging them like we would in Blender or 3ds max. Same as we do for props.