Falcon-BCC is an utility for Falcon BMS which randomizes switches in the F16 cockpit. It's supposed to make cold-starts a bit more interesting, by requiring more attention and not relying on the switches being always in the same state. It's probably unrealistic, since the plane would be prepared by the ground crew, hence the name (Bad Crew Chief).
It's a very hacky solution. It works by sending key-presses to Falcon BMS of the switches and knobs, but a random number of times, bringing them into a different state. It reads the keyfile to figure out which keyboard keys "to press". For it to work, you need to have the REQUIRED_CALLBACKS mentioned in the file mapped. Otherwise it won't work.
It has to be manually triggered using the CMDS Panel. I experimented with automatic triggering upon entering the cockpit, but it seems fragile, since the Falcon BMS shared memory reports entering the cockpit (the 3D world) too soon. Adding a delay might be a solution, but I settled for manually triggering it by toggling something in the cockpit. It might change in the future.
- Edit falcon-bcc.py and replace
KEYFILE
with the location of your keyfile. - You should also make sure that all the required callbacks are mapped
to something in your keyfile. Check the falcon-bcc.py file and
REQUIRED_CALLBACKS
- Then run the falcon-bcc.py file with Python.
- Once in-game, randomize the cockpit by moving the Mode knob on the CMDS panel to STBY.
It will only randomize the cockpit once. Subsequent toggling of the CMDS panel knob to STBY won't have any effect. A sound effect is played during the randomizing for better feedback when it's done.
Just the Python standard library.
Makes use of nmeier's great utility for reading Falcon BMS' shared memory area.
For ultimate convenience, as with my other utility which displays briefings on a smartphone, it is recommended to add it to a startup script, which would start it together with Falcon BMS.