diddlesnaps/starruler2

Snap fails to run

Opened this issue · 1 comments

chmod: changing permissions of './bin/lin64/StarRuler2.bin': Read-only file system
Initializing sound
Initializing window system
libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast
Loading engine settings
Initializing OpenGL Engine
Registering mods
Starting 9 threads on 8 processors.
Loading mod(s)
GLFW Error 65544: GLX: Failed to create context: BadMatch
GLFW Error 65544: GLX: Failed to create context: BadMatch
Could not create window.

Caught Segfault at 0x250

Stack trace:
 ./bin/lin64/StarRuler2.bin() [0x56ad48]
 ./bin/lin64/StarRuler2.bin() [0x56adcc]
 /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f20858ed4b0]
 ./bin/lin64/StarRuler2.bin() [0x6a0caa]
 ./bin/lin64/StarRuler2.bin() [0x49cda0]
 ./bin/lin64/StarRuler2.bin() [0x55d3ad]
 ./bin/lin64/StarRuler2.bin() [0x47ecbc]
 ./bin/lin64/StarRuler2.bin() [0x4209d5]
 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f20858d8830]
 ./bin/lin64/StarRuler2.bin() [0x428279]

No active script context to log.
Aborted

This thread seems to indicate others too are having this problem. One of the comments mention they got the game to run by switching from Wayland - however I'm currently on X11 as I'm writing this.