didi514354875's Stars
naelstrof/URPUnityTerrainTools
Some brush-based tools for creating terrains in Unity. WIP
DevsDaddy/UnityXScaling
Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.
falseeeeeeeeee/ShaderLibrary
希望开源能够帮到所有人
Unity-Technologies/MeshApiExamples
Example project for Unity 2020.1 Mesh API improvements
Tencent/VasDolly
Android V1 and V2 Signature Channel Package Plugin
Meituan-Dianping/walle
Android Signature V2 Scheme签名下的新一代渠道包打包神器
danbaidong1111/DanbaidongRP
ToonRenderPipeline Unity6 RayTracing
veeenu/eldenring-practice-tool
Elden Ring speedrunning practice tool
ggerganov/ggml
Tensor library for machine learning
fuqunaga/GpuTrail
ComputeShader implementation trails for Unity
wlgys8/URPLearn
A project used for learning Unity Universal Render Pipeline
Bill-Haku/kawaii-gcc
GCCコンパイラーを可愛くしましょう!Make your GCC compiler kawaii.
microsoft/DirectX-Specs
Engineering specs for DirectX features.
frostbone25/Unity-Capsule-Shadows
A work in progress solution for capsule shadows in Unity.
staticJPL/Render-Dependency-Graph-Documentation
ARM-software/astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
sebastian-heinz/EZ2ON-Remake
Unity for EZ2ON
InitialPrefabs/UGUIDOTS
Converting UGUI to be DOTS compliant
xdedzl/RuntimeTerrainEditor
运行时地形编辑器
jackie2009/BalanceGroup
一种简单高效的分组策略.比如分帧更新某些模块时.如何根据分组可以让每帧cpu开销最均匀等.
jbikker/bvh_article
Code accompanying the blog post on bvh construction.
CompVis/depth-fm
DepthFM: Fast Monocular Depth Estimation with Flow Matching
LiheYoung/Depth-Anything
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
kamindustries/Dust
GPU-based particle rendering system for Unity
notargs/ECS3DTrailRenderer
ECS完全に理解した勉強会用のサンプルです
raphael-ernaelsten/Texture3DPreview-for-Unity
This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)
leonardo-montes/Unity-ECS-Job-System-SPH
Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
mikepan/GameEngineBook
The Complete "Game Development with Blender" Book. Now Free.
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
PaddlePaddle/PaddleHub
Awesome pre-trained models toolkit based on PaddlePaddle. (400+ models including Image, Text, Audio, Video and Cross-Modal with Easy Inference & Serving)【安全加固,暂停交互,请耐心等待】