didi514354875's Stars
facebook/folly
An open-source C++ library developed and used at Facebook.
LiLittleCat/awesome-free-chatgpt
🆓免费的 ChatGPT 镜像网站列表,持续更新。List of free ChatGPT mirror sites, continuously updated.
rui314/mold
Mold: A Modern Linker 🦠
egametang/ET
Unity3D Client And C# Server Framework
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Chlumsky/msdfgen
Multi-channel signed distance field generator
ejoy/ant
Ant game engine
jacksondunstan/UnityNativeScripting
Unity Scripting in C++
keijiro/NoiseShader
Noise shader library for Unity
bnpr/Malt
Render framework for NPR.
Unity-Technologies/HLODSystem
ARM-software/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
bluewhalesystems/sold
The sold linker
TheScienceElf/TI-84-CE-Raytracing
A ray tracing engine for the Ti84 CE written in C++ and ez80 assembly.
ndepoel/FSR3Unity
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
SnapdragonStudios/snapdragon-gsr
dbittman/waitfree-mpsc-queue
A wait-free multi-producer-single-consumer queue in C11 atomics
Keytoyze/Mug-Diffusion
High-quality and controllable charting AI for rhythm games, modifed from stable diffusion
keijiro/URPTestbed
A testbed project for testing the URP features
Global-Illuminati/Precomputed-Light-Field-Probes
Real-Time Global Illumination using Precomputed Light Field Probes
AlexanderVeselov/MyLibrary
📚 A list of some interesting papers (computer graphics) that I read 📚
ChillyHub/Unity_StarRail_CRP_Sample
An example of a custom rendering pipeline that restores the rendering of HSR
mmikk/surfgrad-bump-standalone-demo
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
wlgys8/SHLearn
球谐光照学习项目
jackie2009/blockWeightTerrainRender
一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合
alpacasking/JumpFloodingAlgorithm
Jump Flooding Algorithm with compute shader in Unity
jackie2009/sdfshadow
在unity演示 建场方式 与 简单距离场阴影
MusouCrow/IrradianceVolume
An example of indirect lighting made with Unity
NoiRC256/SRMove
Move smoothly on stairs by slope approximation. Rigidbody character controller inspired by Genshin Impact.
sicusa/Nagule
3D graphics engine for .NET platform.