Transfer blendshapes defined by quad polygons (1 face defined by 4 vertices)
Closed this issue · 2 comments
Hi,
Thank you for this wonderful work and it's really handy!
I an trying to apply this to other target avatar and I found that many 3D cartoon face models are define by quad polygons, i.e., a face consists of four vertices. This work is designed for triangular mesh based 3D models. I am wondering if the transformation method can somehow be quickly adapted for quad mesh based 3D models. Any suggestions?
Br,
Aaron
Hi Aaron,
thank you very much for your interest in our work!
To adapt the method for quad meshes, equations and corresponding code need to be modified.
I think the quickest way would be to make the quad mesh into a triangular mesh (simply divide each quad into 2 triangles) and then apply our method as it is on the generated triangular mesh.
best regards
Diego
Thank you for the prompt reply! I actually came up with the same idea as the one you suggested and come to close this issue, and found that you've already replied :)