Calling qmp.Disconnect() before qmp.Connect() returns blocks indefinitely
tomponline opened this issue · 1 comments
tomponline commented
See https://github.com/lxc/lxd/issues/11892#issuecomment-1607086255
As well as fixing the direct issue, it would also be useful to add a qmp.ConnectCtx()
function that allows cancellation of a connection attempt rather than needing to call qmp.ConnectCtx()
in a separate go routine and then calling qmp.Disconnect()
if it doesn't return in an expected amount of time.
Would you be open for contributions for such a change?
Thanks!
sam-github commented
I think ConnectCtx() would be a great idea.