Compilation failed on iOS with Pangle
megajogos opened this issue · 7 comments
megajogos commented
Logs:
ld: in /var/folders/ks/fsng9hxn5776jq_jmkfhk46w0000gp/T/149abd7b-8478-4df6-b167-4170f08955df/BUAdSDK.framework/BUAdSDK(BUAdSDKManager.o), could not parse object file /var/folders/ks/fsng9hxn5776jq_jmkfhk46w0000gp/T/149abd7b-8478-4df6-b167-4170f08955df/BUAdSDK.framework/BUAdSDK(BUAdSDKManager.o): 'Invalid bitcode version (Producer: '1300.0.29.3.0_0' Reader: '1200.0.32.29_0')', using libLTO version 'LLVM version 12.0.0, (clang-1200.0.32.29)' file '/var/folders/ks/fsng9hxn5776jq_jmkfhk46w0000gp/T/149abd7b-8478-4df6-b167-4170f08955df/BUAdSDK.framework/BUAdSDK' for architecture arm64
Compilation failed while executing : ld64
Environment
- AIR SDK version: AIR 50.0.1.3.
marchbold commented
What version of Xcode etc do you have installed on your machine? Are you using native signing or the builtin AIR signing?
megajogos commented
We are using Xcode 12.4 on a MacOS X 10.15.7 and we are not using native signing.
marchbold commented
Can you try updating Xcode?
megajogos commented
We are using the latest version of Xcode available for MacOS X 10.15.
Is there another way?
marchbold commented
Try enabling native signing if you have the latest xcode build tools installed.
megajogos commented
Could you send me any documentation or tutorial that explain how to do that?
marchbold commented
Native signing? Just enable the "UseNativeCodesign" flag in your adt.cfg
file.
With 50 you can edit the user version at ~/.airsdk/adt.cfg
or use the new AIRSDKManager to enable it.