Donkey chest false positive
LogGits opened this issue · 5 comments
Tamed Donkey with chest (had bones and arrows in it) with health 23.0/23.0 causing a false positive that causes the chest to pop off.
Paper 1.15.2 build 126
IllegalStack 2.0.9f
That version is a bit outdated latest version is 2.0.10c
But chests are disabled on mobs by default as they can easily be abused to dupe items. See the following link for info about the dupe and also how to disable this protection if you so choose. (Not recommended)
https://github.com/dniym/IllegalStack/wiki/DisableChestsOnMobs
Let me know if this resolves your issue or if you have further questions.
That requires an entity to have half a heart (this one was full health).
- An alternative non fp way could be to prevent people from riding an entity that has has half a heart saying "You must feed this {entityname} to ride it".
- You could also just disabled entity portal teleportation if it's an entity with a chest.
(2nd would be the least gamebreaking)
It used to be that way. Just blocked them from entering a portal. However there are multiple other ways this can be abused to dupe, the portal dupe is just more common. The speed hack dupe For example reliably works and there’s not a great way of tracking a donkey/horses speed over time, there’s also not a great way to detect when the player accelerates a ridable entity.
Paper has fixed donkey dupe exploits in a recent patch
Yes, paper users may can turn off the chested animal dupe protection... but the donkey dupe has multiple variations it would be worth checking if you can still dupe on paper with a hacked client and a donkey (desync/ speed hack)