do3meli/Labyrinth

when painting Labyrinth first pixel is sometimes wrong

Closed this issue · 1 comments

the first pixel Array[0][0] is wrongly painted.

see GUI:
Painted Array
see actual Array:

11111111111111111111111111111111111111111
10000010000000100010000000100000000010001 
11101011101111101011111110111110101110101
10001000100000101000001000000010101000101
10111110111010101111111011111010101011101
10100000001010101000000010100010100010001
10111111101011101110111110101111111111101
10001000100010001000100000100000001000001
10101010111010111011101110111111101011101
10100010100010001010000010000000100010001
10111110111111101011111011101110111110111
10100010001000101010001000100010000010001
10101011101011101010101011111011111111101
10101000100000001010100010000000100000101
10101010111111111011111110111111101110101
10101010100000000010001000100000101000101
10101010111110111010101010101110101011101
10101010000010100010100010100010101000101
10111011111011101110111110111010101110101
10000010000010001000100000001010000010001
11111110111110111110101111111011111111101
10000010100000100000100010000010000000101
10111010101011101010111110111110111110111
10001010101010001010000000001000000010001
11111010101011111011111111111011111111101
10000010101000001000000000100010000000101
10111010111111101111111011101110111011101
10001010000000101000001010001000100010001
10101011111110101011101010111011101110101
10101010001000101000101010001000101000101
10101010101011101010111011101111101011111
10101000101010001010000010000010001000001
10101111101010111011111110111010101111101
10100010001010100000100000101000100000101
10111010111010111111101111101111111110101
10001010001010100000000000001000100000101
11111010111010101111111111111010111111101
10000010100010001000100000000010000010001
10111111101111111010101111111111101010101
10000000000000000010001000000000001000101
11111111111111111111111111111111111111111

this should also be solved now with the GUI refactoring 7d7a153