weld breaks loose edges
Closed this issue · 2 comments
RenaudRohlinger commented
Hello! Is there a way to keep the original geometry when applying optimize
to a glb object that has a Mesh with the Loose Edges options opted in?
Here my glb file for reference:
cube_edges.glb.zip
donmccurdy commented
@RenaudRohlinger it looks like this has already been fixed on the v4 alpha release. If you'd like to give that a try:
npm i -g @gltf-transform/cli@next
RenaudRohlinger commented
Awesome, indeed v4 fixed my issue!