donmccurdy/glTF-Transform

weld breaks loose edges

Closed this issue · 2 comments

Hello! Is there a way to keep the original geometry when applying optimize to a glb object that has a Mesh with the Loose Edges options opted in?

Here my glb file for reference:
cube_edges.glb.zip

Without using optimize:
image

With optimize:
Screenshot 2024-03-23 at 15 36 56

@RenaudRohlinger it looks like this has already been fixed on the v4 alpha release. If you'd like to give that a try:

npm i -g @gltf-transform/cli@next

Awesome, indeed v4 fixed my issue!