How to add prefix to baseColor_xx.jpg?
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ringcrl commented
After using the write method, there will be three files exported: baseColor.jpg
, modelName.bin
, and modelName.gltf
. However, all my resources are stored in one directory. Different models will use the same baseColor.jpg
file, but they actually have different contents, which may cause them to overwrite each other. I haven't found a place where I can configure the name "baseColor". Please let me know how can I make the exported texture image in the form of modelName.baseColor.jpg
, thank