Project doesn't link the engine
Opened this issue · 6 comments
As per title, it looks like the engine doesn't get linked to the project and as a result i get a crapload of undefined reference to AActor/UActorComponent...
and so on.
Also the IDE wasn't able to find the generated.h files until I moved the content of the (already included) IncludeDirectories.cmake file to the main CMakeFiles.txt.
Any workaround so far?
🤔 Launching the build command manually doesn't return any kind of linking problem
Total build time: 21.08 seconds (Local executor: 8.15 seconds)
Did you follow the Wiki. The undefined reference to...
may be related to you not generating the CMakeList.
After the installation of the Plugin, in UE4 you should do File > Generate CMakeList
(or something similar).
The other question, just to confirm, this is a project based install (UE rocket build?) not a source build?
[i am looking at how to auto adjust for source builds tho]
Oh sidenote: I remember using the clean option on a source build and it clean the engine as well, aka rebuild the engine from scratch...
Damn you Linux! 😄