Getting "unable to produce project file" on Generate CMakeList
Opened this issue · 12 comments
Hello,
I'm currently running UE4 v4.16.3 on Windows 10 with the plugin CLion but after following every step from the guide I get that on "Generate CMakeList" :https://puu.sh/xxrmg/38d68f3bf1.jpg
I also get it when I do "Open with CLion" (2x times).
And of course, when CLion is open I get : https://puu.sh/xxrrp/c0fcb0fa0d.png
Any idea?
I just realized I got that on the toolchain setting :https://puu.sh/xxrzD/fd9d5b75fe.png
Hmm
Edit: solved it, didn't helped
Hi!
I got the same problem. What is the solution?
Just a small comment, as I cant help much on this one. UE 4.19 will resolve this cross platform.
I don't quite understand the problem, since it does not give any further details on the error.
Is this related to the command line command length limitation on windows? What would be Epic's solution for this?
The issue is that UBT lost its ability to generate CodeLite files via command-line options.
I've improved on the functionality in https://github.com/EpicGames/UnrealEngine/pull/4142, if you want to try it out early.
The issue title is private, you have to give me permission to access the content.
Ahh you have to have access to the UE codebase to see it :( Its basically the plugin being brought into UE natively.
How does that help the UBT to generate CMakeLists?
Part of the PR is building out a CLion specific option to UBT, so there is no more making the codelite file and then parsing it. It brings it inline with how Epic is moving with their build tools. It also exposes and modifies the source code accessor interface to allow them to provide custom command lines to UBT inside of UE
And when does it come to be available? In future release, like 4.19, or will it be available in one of the updates for 4.18?
4.19 most likely, I cannot comment on their release cycle.
You could sign up for the UE source code access (free) and build it w/ the change though... right now.
Thank you very much! 👍