gotchas within the blacktooth33 and blacktooth34 rooms
hendrikbez opened this issue · 17 comments
But how it goes in the original game 🤔? Heels can’t control him/her-self on the fly....
Either way, it looks like this “imperial guard” hunter machine’s behavior needs to be modified to not see the character above it
And yes, since you already asked about cheats... Such cases are the real reason to use them. For the situation mentioned, I’d suggest using [ alt ] & [ shift ] & [ y ] to become invulnerable for 25 seconds. The list of cheat key combinations is published on the project’s wiki
meanwhile, the “weight” (the speed of falling down) of Heels seems too low, (s)he is certainly heavier ...at least when compared with the Head’s speed of falling
This is how that is at the current moment
update~
the flickering of shadows on the floor (visible on this movie) was fixed in 0600ee2
Thank you
Hendrik
falling down is accelerated now
since ab6baa6
...and once you passed it and went up, you meet that volatile brick in blacktooth34.xml
meanwhile there’s also the "behavior of slow disappearance on jump into" which takes twenty (20) times longer before vanishing
I’m sure the latter will fit the gameplay better for both lowering the walkthru difficulty and holding the surprise of the brick’s disappearance
Thank you, will test it later today
What do you use to make a gif video in ubuntu, I need to make one to show you a bug in a screen. (I am new to linux)
🤔 maybe add an article about it on the project’s wiki
The videos I uploaded here are in fact GIF animations. At first I collect the sequence of in-game screen captures, that’s done by the game itself : to begin a recording hold [ alt ] [ shift ] and type [ v ], the same keys again will end the process. The recorded captures are put inside ~/.headoverheels/capture/
and have names of the same random set of 10 letters and digits followed by the sequence number of a frame. The file format of captures is PCX (because allegro library supports that)
Then I’m converting such a sequence of pictures into a GIF animation. I wrote how I do this in the recent 333rd commit efeec5c (and sure you can find some other easier way to turn a bunch of PCXes into a GIF animation)
I’m closing this
You can close it