Strange shading
Closed this issue · 2 comments
BerserkerBG commented
dpjudas commented
This most likely has to do with the way it clamps the darkest shades in textures to avoid certain visual artifacts elsewhere in UT. I don't intend to fix this as I'm already tired of trying to read the other render devices code to look for some one-liner somewhere that makes all the difference. Sorry. :)
BerserkerBG commented