dpjudas/UT99VulkanDrv

D3D11 renderer - screenshots look dark

Annonymous5542 opened this issue · 2 comments

hello,

I've been running some comparison tests between this and other renderers, in part using in-game screenshots. Just something I noticed is that the screenshot command in-game ends up generating a dark image - using too much contrast compared to how the game actually looks.

It's just something I noticed. Using this D3D11 renderer as default since the game looks and works better on my system so I like it a lot.

Taken using the "shot" command.
screenshot

Is GammaCorrectScreenshots enabled in UnrealTournament.ini?

Is GammaCorrectScreenshots enabled in UnrealTournament.ini?

Looks like that was it. Set GammaCorrectScreenshots=False and they look how the game actually looks. Thanks!