Cozely aims to be a simple, all-in-one framework for making games in Go. It focuses on pixel art for 2D, and polygonal art (aka low-poly) for 3D.
THIS IS A WORK IN PROGRESS, not usable yet: the framework is very incomplete, and the API is subject to frequent changes.
The framework currently supports windows and linux.
The only dependancies are SDL 2 and OpenGL 4.6.
The code is under a simplified BSD license (see LICENSE file). When a sub-package is derived from another source, the directory contain the appropriate LICENSE file.
The Perlin and Simplex noise functions are adapted from "Simplex Noise Demystified" by Stefan Gustavson (code in the public domain).
The pixel font was originally based on "Pixel Operator Mono" by Jayvee Enayas, but has been so modified that it's now a completely different font. It is still licensed under the SIL OFL.
Some implementations of the single-precision math functions are derived from the Go source code (BSD-style license).