Godex is a Godot Engine ecs library.
Disclaimer: this module is still in development, open an issues to report any problem or a new discussion if you need any help. Any form of contribution is welcome.
Note: The tested Godot version is master
36c943260ed40c6e31a6ecff7f6e1674714b4fcb
, please open an issue if the current master is not working or doesn't compile.
Shortened as ECS, the Entity Component System is an architectural design pattern that allow to organize the data in a way so that the workload can be split into small and easy programs.
The wiki is available; useful links:
Check the Unit tests to see some examples or the Bench Test
If you want to chat about Godex, you can join the community on Discord.
Open an issue to give a feedback, propose a new feature, or signal a bug is really welcome and will help this project grow! If you want to help with coding instead, those two links may turn useful: