Download latest binary version | GitHub |
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Clone this repository with the following command to checkout both godot-cpp and godot-headers dependencies.
$ git clone --recurse-submodules https://github.com/godotengine/webrtc-native.git
Note that if you wish to use a specific branch, add the -b option to the clone command:
$ git clone --recurse-submodules -b 3.2 https://github.com/godotengine/webrtc-native.git
If you already checked out the branch use the following commands to update the dependencies:
$ git submodule update --init --recursive
Right now our directory structure should look like this:
webrtc-native/
├─bin/
├─godot-cpp/
| └─godot-headers/
├─src/
└─webrtc/
First, we need to compile our cpp bindings library:
$ cd godot-cpp
$ scons platform=<your platform> generate_bindings=yes
$ cd ..
Replace
<your platform>
with eitherwindows
,linux
orosx
.
Include
use_llvm=yes
for using clang++
Include
target=runtime
to build a runtime build (windows only at the moment)
Include
target=release
ortarget=debug
for release or debug build.
The resulting library will be created in
godot-cpp/bin/
, take note of its name as it will be different depending on platform.
Building WebRTC is quite a complex task, involves huge downloads and long build times, and produces multiple output libraries that needs to bundled together.
To make things easier, a set of GitHub Actions are used to generate the library for this plugin, available in this repository.
Alternatively, download the latest pre-compiled libraries.
Extract content of include
into webrtc/include
and content of bin
into webrtc/<your platform>
$ scons platform=<your platform> target=<your target>
The generated library and associated tres
will be placed in bin/webrtc/
or bin/webrtc_debug/
according to the desired target. You simply need to copy that folder to the root folder of your project.