Shader collection for sprites in Godot. In version 0.1, plugins has 20+ shader.
If you have experience with shader and just want to refer to some shader, you can find file.shader in: res://addons/godot_sprite_shader/assets/shader/
If you are not experience about shader or just want to use them in a few simple cases, this plugin comes with SShader (Sprite Shader) that help you use shader and run their animation quickly. You don't need config the noise texture for the shader, everything is already config, you just drag and drop the type shader you want to use and change param it.
In above demo, i use art assets robot from link.
Watch tutorial video: link video
Copy the contents of folder addons in plugins to your project and activate GodotSpriteShader.
Note: if you get error
core/script_language.cpp:232
link
If you need more details, you can watch the video above.
- First, you need to add Node SShaderContainer and set the node path to the node where you want to use the shader (it can be Sprite, RectTexturem, ViewportContainer...)
- Add the SShader types you want to use. The SShader is child of SShaderContainer.
- Use:
- With SShader you can activate or inactive them to apply or remove shader into the sprite.
- With SShaderInterval (orange) types it needs to update the process_value variable to do the animation, you can do this with the AnimationPlayer or using the play function.
example:
$SShaderContainer/SSDisovelFlash.play(0.1)
If you need more details, you can watch the video above.
- If you need more information about docs, please refer to the link
- All SShaders work fine when you use shaders with textures of 1 image.
- However, some SShader do not work well when sprites use a sheet image.
The way to fix this is to use Viewport:
- Select the Sprite or Node you want to import in the Viewport.
- In the GSS Extensions section. You can enter the size and press OK Button.
- Select SShaderContainer and update node path to ViewportContainer (Don't forget this step).
- To update the size of Viewport, you select ViewportContainer, then adjust the size and click Update Button.
Note: this tool "add node to Viewport" is still in testing so it may not work as expected. If you have a problem with this tool then you can create a pull to help me fix it or create an issue and I will fix it late.
core/script_language.cpp:232 - Condition "!global_classes.has(p_class)" is true. Returned: String()
You may get this error when first time install plugin.
I don't know why, but you can close and reopen the project to fix error :(.
- If you are using Sprite with Sheets image then you need to use viewport.
- If you use Viewport make sure SShaderContainer has node path to ViewportContainer not for Sprite. Check that the old shader file is still in the sprite, delete it if you used it in the viewport.
Contributions are welcome and are accepted via pull requests.
You can contribute code and submit pull or you can provide ideas and resources by creating an issue. :)
If this plugin is useful to you. Buy me a cup of coffee if you can. It motivates me to make more shaders in this plugin.