2.0.0 list
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dy commented
- Render by constructing 3d shape. That way there is natural antialiasing, avoided align calculation, avoided overcalc of empty pixels, simplified mask blending.
- To avoid buffer churning, we could preset verteces and modify them in vertex shader by frequencies uniform. Grouping/averaging is also possible there, so we define proper level of magnitude, and all is done in parallel.
- Make levels curve be acute at the end of magnitude, but flatter at the center of symmetry
- Draw ghost frequencies
- Add line-only draw
- Bar-style, line-style, fill-style
- [-] Add x-gradient fill to demo, including amount of rotation (CANCELLED - not very cool)
- [-] Smooth interpolation (CANCELLED - useless)
- Fix grid for various alignment
- Add mask customizing to demo
- Fix demo for iPhone (do audio-demo)