dyphire/mpv-scripts

chapter-make-read.lua: adding and writing chapters works, but loading fails at mpv start in command line.

Closed this issue · 5 comments

Hi,
I just found your script collection and tried to use chapter-make-read.lua.
Creating chapters and writing the file works, but when I close and restart mpv, the chapters file isn't imported. I assume it's because I don't have 'mp.msg', 'mp.utils', and "mp.options" which are listed as "required" in your script (unless they're mpv builtins).
However, I could not found any info if they are mpv builtins and if not where to get them.

I think that for users who are not very experienced with lua scripts, it would be helpful to add a little bit of explanation in the README.

Thanks, Markus

Creating chapters and writing the file works, but when I close and restart mpv, the chapters file isn't imported. I assume it's because I don't have 'mp.msg', 'mp.utils', and "mp.options" which are listed as "required" in your script (unless they're mpv builtins).

Yes,these are mpv builtins(defaults.lua; options.lua).
Please upload the mpv log file to help determine the cause of the issue.

mpv was started with these arguments:

mpv --keep-open=yes --pause=yes --log-file=Testvideo.log Testvideo.mp4

The log is at the end. It says chapter_make_read.conf not found.. Well ... yes, this file is missing. It's because the README mentioned it and pointed to more detailed info in the script itself, but there I could not find that information (or I did not understand it correctly). To my understanding, it looks like I don't need it as long as the options in

local o = {
  ...
}

Are OK for me. I only added two key bindings to input.conf: I omitted the write_xml binding because I dont't need it for now.

And now the log:

mpv log
[   0.004][v][cplayer] mpv 0.35.0 Copyright © 2000-2022 mpv/MPlayer/mplayer2 projects
[   0.004][v][cplayer]  built on UNKNOWN
[   0.004][v][cplayer] FFmpeg library versions:
[   0.004][v][cplayer]    libavutil       57.28.100
[   0.004][v][cplayer]    libavcodec      59.37.100
[   0.004][v][cplayer]    libavformat     59.27.100
[   0.004][v][cplayer]    libswscale      6.7.100
[   0.004][v][cplayer]    libavfilter     8.44.100
[   0.004][v][cplayer]    libswresample   4.7.100
[   0.004][v][cplayer] FFmpeg version: n5.1.2
[   0.004][v][cplayer] 
[   0.004][v][cplayer] Configuration: /usr/bin/waf configure --prefix=/usr --confdir=/etc/mpv --enable-cdda --enable-dvb --enable-dvdnav --enable-libarchive --enable-libmpv-shared 
--disable-build-date --disable-caca
[   0.004][v][cplayer] List of enabled features: alsa asm av-channel-layout cdda cplayer cplugins cuda-hwaccel cuda-interop debug-build dmabuf-interop-gl dmabuf-interop-pl dmabuf-w
ayland drm drm-is-kms dvbin dvdnav egl egl-drm egl-helpers egl-x11 ffmpeg ffnvcodec gbm gbm.h gl gl-wayland glibc-thread-name glob glob-posix gpl iconv jack javascript jpeg jpegxl 
lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared libplacebo libplacebo-next librt linux-fstatfs linux-input-event-codes lua luajit memfd_create optimize pipew
ire plain-gl posix posix-or-mingw pthreads pulse rubberband rubberband-3 shaderc shaderc-shared stdatomic uchardet vaapi vaapi-drm vaapi-egl vaapi-libplacebo vaapi-wayland vaapi-x-
egl vaapi-x11 vdpau vector vt.h vulkan wayland wayland-protocols wayland-protocols-1-24 x11 xv zimg zlib
[   0.004][v][cplayer] Command line options: '--vo=gpu' '--cache=yes' '--no-border' '--osd-font-size=18' '--osd-margin-y=36' '--volume=50' '--keep-open=yes' '--pause=yes' '--log-fi
le=Testvideo.log' 'Testvideo.mp4'
[   0.004][v][cplayer] mpv 0.35.0 Copyright © 2000-2022 mpv/MPlayer/mplayer2 projects
[   0.004][v][cplayer]  built on UNKNOWN
[   0.004][v][cplayer] FFmpeg library versions:
[   0.004][v][cplayer]    libavutil       57.28.100
[   0.004][v][cplayer]    libavcodec      59.37.100
[   0.004][v][cplayer]    libavformat     59.27.100
[   0.004][v][cplayer]    libswscale      6.7.100
[   0.004][v][cplayer]    libavfilter     8.44.100
[   0.004][v][cplayer]    libswresample   4.7.100
[   0.004][v][cplayer] FFmpeg version: n5.1.2
[   0.004][v][cplayer] 
[   0.004][v][cplayer] Configuration: /usr/bin/waf configure --prefix=/usr --confdir=/etc/mpv --enable-cdda --enable-dvb --enable-dvdnav --enable-libarchive --enable-libmpv-shared 
--disable-build-date --disable-caca
[   0.004][v][cplayer] List of enabled features: alsa asm av-channel-layout cdda cplayer cplugins cuda-hwaccel cuda-interop debug-build dmabuf-interop-gl dmabuf-interop-pl dmabuf-w
ayland drm drm-is-kms dvbin dvdnav egl egl-drm egl-helpers egl-x11 ffmpeg ffnvcodec gbm gbm.h gl gl-wayland glibc-thread-name glob glob-posix gpl iconv jack javascript jpeg jpegxl 
lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared libplacebo libplacebo-next librt linux-fstatfs linux-input-event-codes lua luajit memfd_create optimize pipew
ire plain-gl posix posix-or-mingw pthreads pulse rubberband rubberband-3 shaderc shaderc-shared stdatomic uchardet vaapi vaapi-drm vaapi-egl vaapi-libplacebo vaapi-wayland vaapi-x-
egl vaapi-x11 vdpau vector vt.h vulkan wayland wayland-protocols wayland-protocols-1-24 x11 xv zimg zlib
[   0.004][d][global] config path: '' -> '/home/markus/.config/mpv'
[   0.004][d][global] user path: '~~home/' -> '/home/markus/.config/mpv'
[   0.004][d][global] user path: '~~old_home/' -> '/home/markus/.mpv'
[   0.004][d][global] config path: 'encoding-profiles.conf' -/-> '/home/markus/.config/mpv/encoding-profiles.conf'
[   0.004][d][global] config path: 'encoding-profiles.conf' -/-> '/home/markus/.mpv/encoding-profiles.conf'
[   0.004][d][global] config path: 'encoding-profiles.conf' -> '/etc/mpv/encoding-profiles.conf'
[   0.004][v][cplayer] Reading config file /etc/mpv/encoding-profiles.conf
[   0.005][v][cplayer] Applying profile 'default'...
[   0.005][d][global] config path: 'mpv.conf' -> '/home/markus/.config/mpv/mpv.conf'
[   0.005][d][global] config path: 'config' -/-> '/home/markus/.config/mpv/config'
[   0.005][d][global] config path: 'mpv.conf' -/-> '/home/markus/.mpv/mpv.conf'
[   0.005][d][global] config path: 'config' -/-> '/home/markus/.mpv/config'
[   0.005][d][global] config path: 'mpv.conf' -/-> '/etc/mpv/mpv.conf'
[   0.005][d][global] config path: 'config' -/-> '/etc/mpv/config'
[   0.005][v][cplayer] Reading config file /home/markus/.config/mpv/mpv.conf
[   0.005][v][cplayer] Applying profile 'default'...
[   0.005][v][cplayer] Setting option 'profile' = 'gpu-hq' (flags = 4)
[   0.005][v][cplayer] Applying profile 'gpu-hq'...
[   0.005][v][cplayer] Setting option 'scale' = 'spline36' (flags = 4)
[   0.005][v][cplayer] Setting option 'cscale' = 'spline36' (flags = 4)
[   0.005][v][cplayer] Setting option 'dscale' = 'mitchell' (flags = 4)
[   0.005][v][cplayer] Setting option 'dither-depth' = 'auto' (flags = 4)
[   0.005][v][cplayer] Setting option 'correct-downscaling' = 'yes' (flags = 4)
[   0.005][v][cplayer] Setting option 'linear-downscaling' = 'yes' (flags = 4)
[   0.005][v][cplayer] Setting option 'sigmoid-upscaling' = 'yes' (flags = 4)
[   0.005][v][cplayer] Setting option 'deband' = 'yes' (flags = 4)
[   0.005][v][cplayer] Setting option 'volume' = '30' (flags = 4)
[   0.005][v][cplayer] Setting option 'border' = 'no' (flags = 4)
[   0.006][v][cplayer] Setting option 'cache' = 'yes' (flags = 4)
[   0.006][v][cplayer] Setting option 'slang' = 'de,en' (flags = 4)
[   0.006][v][cplayer] Setting option 'sub-auto' = 'fuzzy' (flags = 4)
[   0.006][v][cplayer] Setting option 'sub-codepage' = 'latin2' (flags = 4)
[   0.006][v][cplayer] Setting option 'screenshot-directory' = '/home/markus/temp/Screenshots' (flags = 4)
[   0.006][v][cplayer] Setting option 'vo' = 'gpu' (flags = 8)
[   0.006][v][cplayer] Setting option 'cache' = 'yes' (flags = 8)
[   0.006][v][cplayer] Setting option 'border' = 'no' (flags = 8)
[   0.006][v][cplayer] Setting option 'osd-font-size' = '18' (flags = 8)
[   0.006][v][cplayer] Setting option 'osd-margin-y' = '36' (flags = 8)
[   0.006][v][cplayer] Setting option 'volume' = '50' (flags = 8)
[   0.006][v][cplayer] Setting option 'keep-open' = 'yes' (flags = 8)
[   0.006][v][cplayer] Setting option 'pause' = 'yes' (flags = 8)
[   0.006][v][cplayer] Setting option 'log-file' = 'Testvideo.log' (flags = 8)
[   0.007][d][global] config path: 'input.conf' -> '/home/markus/.config/mpv/input.conf'
[   0.007][d][global] config path: 'input.conf' -/-> '/home/markus/.mpv/input.conf'
[   0.007][d][global] config path: 'input.conf' -/-> '/etc/mpv/input.conf'
[   0.007][d][global] user path: '/home/markus/.config/mpv/input.conf' -> '/home/markus/.config/mpv/input.conf'
[   0.007][v][ifo_dvdnav] Opening /home/markus/.config/mpv/input.conf
[   0.007][v][bdmv/bluray] Opening /home/markus/.config/mpv/input.conf
[   0.007][v][file] Opening /home/markus/.config/mpv/input.conf
[   0.007][d][file] resize stream to 131072 bytes, drop 0 bytes
[   0.007][d][file] Stream opened successfully.
[   0.007][v][input] Parsing input config file /home/markus/.config/mpv/input.conf
[   0.007][v][input] Input config file /home/markus/.config/mpv/input.conf parsed: 19 binds
[   0.007][d][global] user path: 'Testvideo.log' -> 'Testvideo.log'
[   0.007][d][osc] Loading lua script @osc.lua...
[   0.007][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
[   0.007][d][stats] Loading lua script @stats.lua...
[   0.007][d][console] Loading lua script @console.lua...
[   0.007][d][auto_profiles] Loading lua script @auto_profiles.lua...
[   0.008][d][stats] loading mp.defaults
[   0.008][d][osc] loading mp.defaults
[   0.008][d][ytdl_hook] loading mp.defaults
[   0.008][d][auto_profiles] loading mp.defaults
[   0.008][d][global] config path: 'scripts' -> '/home/markus/.config/mpv/scripts'
[   0.008][d][global] config path: 'scripts' -/-> '/home/markus/.mpv/scripts'
[   0.008][d][global] config path: 'scripts' -/-> '/etc/mpv/scripts'
[   0.008][d][console] loading mp.defaults
[   0.008][d][chapter_make_read] Loading lua script /home/markus/.config/mpv/scripts/chapter-make-read.lua...
[   0.008][d][easycrop] Loading lua script /home/markus/.config/mpv/scripts/easycrop.lua...
[   0.008][v][cplayer] Waiting for scripts...
[   0.008][d][chapter_make_read] loading mp.defaults
[   0.008][d][easycrop] loading mp.defaults
[   0.008][d][stats] loading @stats.lua
[   0.008][d][chapter_make_read] loading file /home/markus/.config/mpv/scripts/chapter-make-read.lua
[   0.009][d][auto_profiles] loading @auto_profiles.lua
[   0.009][d][chapter_make_read] reading options for chapter_make_read 
[   0.009][d][global] config path: 'script-opts/chapter_make_read.conf' -/-> '/home/markus/.config/mpv/script-opts/chapter_make_read.conf'
[   0.009][d][global] config path: 'script-opts/chapter_make_read.conf' -/-> '/home/markus/.mpv/script-opts/chapter_make_read.conf'
[   0.009][d][global] config path: 'script-opts/chapter_make_read.conf' -/-> '/etc/mpv/script-opts/chapter_make_read.conf'
[   0.009][d][chapter_make_read] script-opts/chapter_make_read.conf not found. 
[   0.009][d][global] config path: 'lua-settings/chapter_make_read.conf' -/-> '/home/markus/.config/mpv/lua-settings/chapter_make_read.conf'
[   0.009][d][global] config path: 'lua-settings/chapter_make_read.conf' -/-> '/home/markus/.mpv/lua-settings/chapter_make_read.conf'
[   0.009][d][global] config path: 'lua-settings/chapter_make_read.conf' -/-> '/etc/mpv/lua-settings/chapter_make_read.conf'
[   0.009][d][chapter_make_read] lua-settings/chapter_make_read.conf not found. 
[   0.009][d][easycrop] loading file /home/markus/.config/mpv/scripts/easycrop.lua
[   0.009][d][osc] loading @osc.lua
[   0.009][d][ytdl_hook] loading @ytdl_hook.lua
[   0.009][d][console] loading @console.lua
[   0.009][d][stats] reading options for stats 
[   0.009][d][global] config path: 'script-opts/stats.conf' -/-> '/home/markus/.config/mpv/script-opts/stats.conf'
[   0.009][d][global] config path: 'script-opts/stats.conf' -/-> '/home/markus/.mpv/script-opts/stats.conf'
[   0.009][d][global] config path: 'script-opts/stats.conf' -/-> '/etc/mpv/script-opts/stats.conf'
[   0.009][d][stats] script-opts/stats.conf not found. 
[   0.009][d][global] config path: 'lua-settings/stats.conf' -/-> '/home/markus/.config/mpv/lua-settings/stats.conf'
[   0.009][d][global] config path: 'lua-settings/stats.conf' -/-> '/home/markus/.mpv/lua-settings/stats.conf'
[   0.009][d][global] config path: 'lua-settings/stats.conf' -/-> '/etc/mpv/lua-settings/stats.conf'
[   0.009][d][stats] lua-settings/stats.conf not found. 
[   0.010][d][cplayer] Run command: define-section, flags=64, args=[name="input_easycrop", contents="mouse_move script-binding easycrop/__keybinding1\nc script-binding easycrop/eas
y_crop\n", flags="default"]
[   0.010][d][cplayer] Run command: enable-section, flags=64, args=[name="input_easycrop", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.010][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_easycrop", contents="", flags="force"]
[   0.010][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_easycrop", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.010][d][auto_profiles] Exiting...
[   0.010][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="", flags="default"]
[   0.010][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.010][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="", flags="force"]
[   0.010][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.011][d][ytdl_hook] reading options for ytdl_hook 
[   0.011][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> '/home/markus/.config/mpv/script-opts/ytdl_hook.conf'
[   0.011][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> '/home/markus/.mpv/script-opts/ytdl_hook.conf'
[   0.011][d][console] reading options for console 
[   0.011][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> '/etc/mpv/script-opts/ytdl_hook.conf'
[   0.011][d][global] config path: 'script-opts/console.conf' -/-> '/home/markus/.config/mpv/script-opts/console.conf'
[   0.011][d][ytdl_hook] script-opts/ytdl_hook.conf not found. 
[   0.011][d][global] config path: 'script-opts/console.conf' -/-> '/home/markus/.mpv/script-opts/console.conf'
[   0.011][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> '/home/markus/.config/mpv/lua-settings/ytdl_hook.conf'
[   0.011][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> '/home/markus/.mpv/lua-settings/ytdl_hook.conf'
[   0.011][d][global] config path: 'script-opts/console.conf' -/-> '/etc/mpv/script-opts/console.conf'
[   0.011][d][console] script-opts/console.conf not found. 
[   0.011][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> '/etc/mpv/lua-settings/ytdl_hook.conf'
[   0.011][d][ytdl_hook] lua-settings/ytdl_hook.conf not found. 
[   0.011][d][global] config path: 'lua-settings/console.conf' -/-> '/home/markus/.config/mpv/lua-settings/console.conf'
[   0.011][d][global] config path: 'lua-settings/console.conf' -/-> '/home/markus/.mpv/lua-settings/console.conf'
[   0.011][d][global] config path: 'lua-settings/console.conf' -/-> '/etc/mpv/lua-settings/console.conf'
[   0.011][d][console] lua-settings/console.conf not found. 
[   0.011][d][global] config path: 'fonts' -/-> '/home/markus/.config/mpv/fonts'
[   0.011][d][global] config path: 'fonts' -/-> '/home/markus/.mpv/fonts'
[   0.011][d][global] config path: 'fonts' -/-> '/etc/mpv/fonts'
[   0.011][d][osd/libass] ASS library version: 0x1600000 (runtime 0x1600000)
[   0.011][v][osd/libass] libass API version: 0x1600000
[   0.011][v][osd/libass] libass source: commit: 0.16.0-0-g1af6240c5d1e499326146e0b88c987e626b13c23-dirty
[   0.012][v][osd/libass] Shaper: FriBidi 1.0.12 (SIMPLE) HarfBuzz-ng 5.3.1 (COMPLEX)
[   0.012][d][global] config path: 'subfont.ttf' -/-> '/home/markus/.config/mpv/subfont.ttf'
[   0.012][d][global] config path: 'subfont.ttf' -/-> '/home/markus/.mpv/subfont.ttf'
[   0.012][d][global] config path: 'subfont.ttf' -/-> '/etc/mpv/subfont.ttf'
[   0.012][d][global] config path: 'fonts.conf' -/-> '/home/markus/.config/mpv/fonts.conf'
[   0.012][d][global] config path: 'fonts.conf' -/-> '/home/markus/.mpv/fonts.conf'
[   0.012][d][global] config path: 'fonts.conf' -/-> '/etc/mpv/fonts.conf'
[   0.012][v][osd/libass] Setting up fonts...
[   0.015][d][osc] reading options for osc 
[   0.015][d][global] config path: 'script-opts/osc.conf' -/-> '/home/markus/.config/mpv/script-opts/osc.conf'
[   0.015][d][global] config path: 'script-opts/osc.conf' -/-> '/home/markus/.mpv/script-opts/osc.conf'
[   0.015][d][global] config path: 'script-opts/osc.conf' -/-> '/etc/mpv/script-opts/osc.conf'
[   0.015][d][osc] script-opts/osc.conf not found. 
[   0.015][d][global] config path: 'lua-settings/osc.conf' -/-> '/home/markus/.config/mpv/lua-settings/osc.conf'
[   0.015][d][global] config path: 'lua-settings/osc.conf' -/-> '/home/markus/.mpv/lua-settings/osc.conf'
[   0.015][d][global] config path: 'lua-settings/osc.conf' -/-> '/etc/mpv/lua-settings/osc.conf'
[   0.015][d][osc] lua-settings/osc.conf not found. 
[   0.033][v][osd/libass] Using font provider fontconfig
[   0.033][v][osd/libass] Done.
[   0.034][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"]
[   0.034][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.034][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"]
[   0.034][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.035][d][cplayer] Run command: define-section, flags=64, args=[name="showhide", contents="mouse_move script-binding osc/__keybinding1\nmouse_leave script-binding osc/__keybind
ing2\n", flags="force"]
[   0.035][d][cplayer] Run command: define-section, flags=64, args=[name="showhide_wc", contents="mouse_move script-binding osc/__keybinding3\nmouse_leave script-binding osc/__keyb
inding4\n", flags="force"]
[   0.035][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.035][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide_wc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.035][d][cplayer] Run command: define-section, flags=64, args=[name="input", contents="mbtn_left script-binding osc/__keybinding5\nshift+mbtn_left script-binding osc/__keybind
ing6\nmbtn_right script-binding osc/__keybinding7\nmbtn_mid script-binding osc/__keybinding8\nwheel_up script-binding osc/__keybinding9\nwheel_down script-binding osc/__keybinding1
0\nmbtn_left_dbl ignore\nshift+mbtn_left_dbl ignore\nmbtn_right_dbl ignore\n", flags="force"]
[   0.035][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[   0.035][d][cplayer] Run command: define-section, flags=64, args=[name="window-controls", contents="mbtn_left script-binding osc/__keybinding11\n", flags="force"]
[   0.035][d][cplayer] Run command: enable-section, flags=64, args=[name="window-controls", flags=""]
[   0.035][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-visibility=auto"]
[   0.035][v][cplayer] Set property: shared-script-properties -> 1
[   0.035][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[   0.035][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   0.035][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   0.035][v][cplayer] Set property: shared-script-properties -> 1
[   0.035][v][cplayer] Done loading scripts.
[   0.035][d][global] config path: 'watch_later' -> '/home/markus/.config/mpv/watch_later'
[   0.035][v][cplayer] Running hook: ytdl_hook/on_load
[   0.035][v][ytdl_hook] ytdl:// hook 
[   0.035][v][ytdl_hook] not a ytdl:// url 
[   0.035][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   0.035][v][ifo_dvdnav] Opening Testvideo.mp4
[   0.036][v][cplayer] Set property: shared-script-properties -> 1
[   0.036][d][osc] osc_init 
[   0.036][v][bdmv/bluray] Opening Testvideo.mp4
[   0.036][v][file] Opening Testvideo.mp4
[   0.036][d][file] resize stream to 131072 bytes, drop 0 bytes
[   0.036][d][file] Stream opened successfully.
[   0.036][v][demux] Trying demuxers for level=normal.
[   0.036][d][demux] Trying demuxer: disc (force-level: normal)
[   0.036][d][demux] Trying demuxer: edl (force-level: normal)
[   0.036][d][demux] Trying demuxer: cue (force-level: normal)
[   0.036][d][demux] Trying demuxer: rawaudio (force-level: normal)
[   0.036][d][demux] Trying demuxer: rawvideo (force-level: normal)
[   0.036][d][demux] Trying demuxer: mkv (force-level: normal)
[   0.036][d][demux] Trying demuxer: libarchive (force-level: normal)
[   0.036][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   0.036][v][cplayer] Set property: shared-script-properties -> 1
[   0.036][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   0.037][d][global] config path: 'fonts' -/-> '/home/markus/.config/mpv/fonts'
[   0.037][d][global] config path: 'fonts' -/-> '/home/markus/.mpv/fonts'
[   0.037][d][global] config path: 'fonts' -/-> '/etc/mpv/fonts'
[   0.037][d][osd/libass] ASS library version: 0x1600000 (runtime 0x1600000)
[   0.037][v][osd/libass] libass API version: 0x1600000
[   0.037][v][osd/libass] libass source: commit: 0.16.0-0-g1af6240c5d1e499326146e0b88c987e626b13c23-dirty
[   0.037][v][osd/libass] Shaper: FriBidi 1.0.12 (SIMPLE) HarfBuzz-ng 5.3.1 (COMPLEX)
[   0.037][d][global] config path: 'subfont.ttf' -/-> '/home/markus/.config/mpv/subfont.ttf'
[   0.037][d][global] config path: 'subfont.ttf' -/-> '/home/markus/.mpv/subfont.ttf'
[   0.037][d][global] config path: 'subfont.ttf' -/-> '/etc/mpv/subfont.ttf'
[   0.037][d][global] config path: 'fonts.conf' -/-> '/home/markus/.config/mpv/fonts.conf'
[   0.037][d][global] config path: 'fonts.conf' -/-> '/home/markus/.mpv/fonts.conf'
[   0.037][d][global] config path: 'fonts.conf' -/-> '/etc/mpv/fonts.conf'
[   0.037][v][osd/libass] Setting up fonts...
[   0.039][d][demux] Trying demuxer: lavf (force-level: normal)
[   0.043][v][lavf] Found 'mov,mp4,m4a,3gp,3g2,mj2' at score=100 size=2048.
[   0.043][v][file] stream level seek from 131072 to 331127454
[   0.061][v][osd/libass] Using font provider fontconfig
[   0.061][v][osd/libass] Done.
[   0.062][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   0.062][d][cplayer] Run command: define-section, flags=64, args=[name="input_osc", contents="", flags="default"]
[   0.062][d][cplayer] Run command: enable-section, flags=64, args=[name="input_osc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.062][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_osc", contents="", flags="force"]
[   0.062][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_osc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.080][v][demux] Detected file format: mov,mp4,m4a,3gp,3g2,mj2 (libavformat)
[   0.080][v][cplayer] Opening done: Testvideo.mp4
[   0.080][v][find_files] Loading external files in .
[   0.080][d][find_files] Potential external file: "Testvideo_thumb.jpg"  Priority: 0
[   0.080][d][global] config path: 'sub' -/-> '/home/markus/.config/mpv/sub'
[   0.080][d][global] config path: 'sub' -/-> '/home/markus/.mpv/sub'
[   0.080][d][global] config path: 'sub' -/-> '/etc/mpv/sub'
[   0.080][v][cplayer] Running hook: ytdl_hook/on_preloaded
[   0.080][v][cplayer] Running hook: chapter_make_read/on_preloaded
[   0.081][v][lavf] select track 0
[   0.081][v][lavf] select track 1
[   0.081][i][cplayer]  (+) Video --vid=1 (*) (h264 852x480 30.000fps)
[   0.081][i][cplayer]  (+) Audio --aid=1 (*) (aac 2ch 24000Hz)
[   0.081][v][vo/gpu] Probing for best GPU context.
[   0.081][v][vo/gpu/opengl] Initializing GPU context 'wayland'
[   0.081][v][vo/gpu/opengl] Initializing GPU context 'x11egl'
[   0.081][v][vo/gpu/x11] X11 opening display: :0.0
[   0.083][d][vo/gpu/x11] X11 running at 5360x1440 (":0.0" => local display)
[   0.084][d][vo/gpu/x11] Detected wm supports NetWM.
[   0.084][d][vo/gpu/x11] Detected wm supports ABOVE state.
[   0.084][d][vo/gpu/x11] Detected wm supports BELOW state.
[   0.084][d][vo/gpu/x11] Detected wm supports FULLSCREEN state.
[   0.084][d][vo/gpu/x11] Detected wm supports STICKY state.
[   0.084][v][vo/gpu/x11] Display 0 (DVI-D-1): [0, 0, 1920, 1200] @ 59.950171 FPS
[   0.084][v][vo/gpu/x11] Display 1 (DP-1): [1920, 0, 5360, 1440] @ 59.972616 FPS
[   0.084][v][vo/gpu/x11] Current display FPS: 59.950171
[   0.121][v][vo/gpu/opengl] EGL_VERSION=1.5
[   0.121][v][vo/gpu/opengl] EGL_VENDOR=Mesa Project
[   0.121][v][vo/gpu/opengl] EGL_CLIENT_APIS=OpenGL OpenGL_ES 
[   0.121][v][vo/gpu/opengl] Trying to create Desktop OpenGL context.
[   0.122][d][vo/gpu/opengl] Chosen EGLConfig:
[   0.122][d][vo/gpu/opengl]   EGL_CONFIG_ID=0x11
[   0.122][d][vo/gpu/opengl]   EGL_RED_SIZE=0x8
[   0.122][d][vo/gpu/opengl]   EGL_GREEN_SIZE=0x8
[   0.122][d][vo/gpu/opengl]   EGL_BLUE_SIZE=0x8
[   0.122][d][vo/gpu/opengl]   EGL_ALPHA_SIZE=0x0
[   0.122][d][vo/gpu/opengl]   EGL_COLOR_BUFFER_TYPE=0x308e
[   0.122][d][vo/gpu/opengl]   EGL_CONFIG_CAVEAT=0x3038
[   0.122][d][vo/gpu/opengl]   EGL_CONFORMANT=0x4d
[   0.122][d][vo/gpu/opengl]   EGL_NATIVE_VISUAL_ID=0x21
[   0.124][v][vo/gpu/opengl] Choosing visual EGL config 0x11, visual ID 0x21
[   0.124][v][vo/gpu/x11] The XPresent extension was found.
[   0.124][v][vo/gpu/x11] XPresent disabled.
[   0.133][v][vo/gpu/opengl] GL_VERSION='4.6 (Core Profile) Mesa 22.2.3'
[   0.133][v][vo/gpu/opengl] Detected desktop OpenGL 4.6.
[   0.133][v][vo/gpu/opengl] GL_VENDOR='AMD'
[   0.133][v][vo/gpu/opengl] GL_RENDERER='AMD Radeon RX 550 / 550 Series (polaris12, LLVM 14.0.6, DRM 3.48, 6.0.9-arch1-1)'
[   0.133][v][vo/gpu/opengl] GL_SHADING_LANGUAGE_VERSION='4.60'
[   0.133][d][vo/gpu/opengl] Combined OpenGL extensions string:
[   0.133][d][vo/gpu/opengl] EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_CHROMIUM_sync_control EGL_EXT_buffer_age EGL_EXT_create_context_robustness EGL_EXT_image_dma_b
uf_import EGL_EXT_image_dma_buf_import_modifiers EGL_EXT_swap_buffers_with_damage EGL_IMG_context_priority EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EG
L_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_ima
ge EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfac
eless_context EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export EGL_MESA_qu
ery_driver EGL_NOK_texture_from_pixmap EGL_WL_bind_wayland_display  GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_a
dvanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_sha
der_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_te
xture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_b
indless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_tex
ture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB
_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend G
L_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_
coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binar
y GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_pa
rameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi
_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polyg
on_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_AR
B_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_
shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_s
hader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_te
xture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_
texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_c
ompression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_cla
mp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture
_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedbac
k2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array
_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_re
v GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_bl
end_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample 
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_
float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_loa
d_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3
tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_
lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_E
XT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel
_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_M
ESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_co
nditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
[   0.133][v][vo/gpu/opengl] Loaded extension GL_NV_vdpau_interop.
[   0.133][v][vo/gpu/opengl] Loaded extension GL_KHR_debug.
[   0.134][d][vo/gpu/opengl] Texture formats:
[   0.134][d][vo/gpu/opengl]   NAME       COMP*TYPE SIZE           DEPTH PER COMP.
[   0.134][d][vo/gpu/opengl]   r8         1*unorm   1B    LF CR ST {8}
[   0.134][d][vo/gpu/opengl]   rg8        2*unorm   2B    LF CR ST {8 8}
[   0.134][d][vo/gpu/opengl]   rgb8       3*unorm   3B    LF CR ST {8 8 8}
[   0.134][d][vo/gpu/opengl]   rgba8      4*unorm   4B    LF CR ST {8 8 8 8}
[   0.134][d][vo/gpu/opengl]   r16        1*unorm   2B    LF CR ST {16}
[   0.134][d][vo/gpu/opengl]   rg16       2*unorm   4B    LF CR ST {16 16}
[   0.134][d][vo/gpu/opengl]   rgb16      3*unorm   6B    LF CR ST {16 16 16}
[   0.134][d][vo/gpu/opengl]   rgba16     4*unorm   8B    LF CR ST {16 16 16 16}
[   0.134][d][vo/gpu/opengl]   r8ui       1*uint    1B       CR ST {8}
[   0.134][d][vo/gpu/opengl]   rg8ui      2*uint    2B       CR ST {8 8}
[   0.134][d][vo/gpu/opengl]   rgb8ui     3*uint    3B          ST {8 8 8}
[   0.134][d][vo/gpu/opengl]   rgba8ui    4*uint    4B       CR ST {8 8 8 8}
[   0.134][d][vo/gpu/opengl]   r16ui      1*uint    2B       CR ST {16}
[   0.134][d][vo/gpu/opengl]   rg16ui     2*uint    4B       CR ST {16 16}
[   0.134][d][vo/gpu/opengl]   rgb16ui    3*uint    6B          ST {16 16 16}
[   0.134][d][vo/gpu/opengl]   rgba16ui   4*uint    8B       CR ST {16 16 16 16}
[   0.134][d][vo/gpu/opengl]   r16f       1*float   4B    LF CR ST {32/16}
[   0.134][d][vo/gpu/opengl]   rg16f      2*float   8B    LF CR ST {32/16 32/16}
[   0.134][d][vo/gpu/opengl]   rgb16f     3*float  12B    LF CR ST {32/16 32/16 32/16}
[   0.134][d][vo/gpu/opengl]   rgba16f    4*float  16B    LF CR ST {32/16 32/16 32/16 32/16}
[   0.134][d][vo/gpu/opengl]   r32f       1*float   4B    LF CR ST {32}
[   0.134][d][vo/gpu/opengl]   rg32f      2*float   8B    LF CR ST {32 32}
[   0.134][d][vo/gpu/opengl]   rgb32f     3*float  12B    LF CR ST {32 32 32}
[   0.134][d][vo/gpu/opengl]   rgba32f    4*float  16B    LF CR ST {32 32 32 32}
[   0.134][d][vo/gpu/opengl]   rgb10_a2   4*unorm   4B    LF CR ST {0/10 0/10 0/10 0/2}
[   0.134][d][vo/gpu/opengl]   rgba12     4*unorm   8B    LF CR ST {16 16 16 16}
[   0.134][d][vo/gpu/opengl]   rgb10      3*unorm   6B    LF CR ST {16/10 16/10 16/10}
[   0.134][d][vo/gpu/opengl]   rgb565     3*unorm   2B    LF    ST {0/8 0/8 0/8}
[   0.134][d][vo/gpu/opengl]  LA = LUMINANCE_ALPHA hack format
[   0.134][d][vo/gpu/opengl]  LF = linear filterable
[   0.134][d][vo/gpu/opengl]  CR = can be used for render targets
[   0.134][d][vo/gpu/opengl]  ST = can be used for storable images
[   0.134][d][vo/gpu/opengl] Image formats:
[   0.134][d][vo/gpu/opengl]   yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   gray => 1 planes 1x1 8/0 [r8] (r) [unorm]
[   0.134][d][vo/gpu/opengl]   gray16 => 1 planes 1x1 16/0 [r16] (r) [unorm]
[   0.134][d][vo/gpu/opengl]   uyvy422
[   0.134][d][vo/gpu/opengl]   nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb) [unorm]
[   0.134][d][vo/gpu/opengl]   p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb) [unorm]
[   0.134][d][vo/gpu/opengl]   argb => 1 planes 1x1 8/0 [rgba8] (argb) [unorm]
[   0.134][d][vo/gpu/opengl]   bgra => 1 planes 1x1 8/0 [rgba8] (bgra) [unorm]
[   0.134][d][vo/gpu/opengl]   abgr => 1 planes 1x1 8/0 [rgba8] (abgr) [unorm]
[   0.134][d][vo/gpu/opengl]   rgba => 1 planes 1x1 8/0 [rgba8] (rgba) [unorm]
[   0.134][d][vo/gpu/opengl]   bgr24 => 1 planes 1x1 8/0 [rgb8] (bgr) [unorm]
[   0.134][d][vo/gpu/opengl]   rgb24 => 1 planes 1x1 8/0 [rgb8] (rgb) [unorm]
[   0.134][d][vo/gpu/opengl]   0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb) [unorm]
[   0.134][d][vo/gpu/opengl]   bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr) [unorm]
[   0.134][d][vo/gpu/opengl]   0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr) [unorm]
[   0.134][d][vo/gpu/opengl]   rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb) [unorm]
[   0.134][d][vo/gpu/opengl]   rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba) [unorm]
[   0.134][d][vo/gpu/opengl]   rgb565 => 1 planes 1x1 0/0 [rgb565] (rgb) [unknown]
[   0.134][d][vo/gpu/opengl]   pal8
[   0.134][d][vo/gpu/opengl]   vdpau
[   0.134][d][vo/gpu/opengl]   d3d11
[   0.134][d][vo/gpu/opengl]   dxva2_vld
[   0.134][d][vo/gpu/opengl]   mmal
[   0.134][d][vo/gpu/opengl]   mediacodec
[   0.134][d][vo/gpu/opengl]   cuda
[   0.134][d][vo/gpu/opengl]   yap8 => 2 planes 1x1 8/0 [r8/r8] (r/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yap16 => 2 planes 1x1 16/0 [r16/r16] (r/a) [unorm]
[   0.134][d][vo/gpu/opengl]   grayaf32 => 2 planes 1x1 32/0 [r16f/r16f] (r/a) [float]
[   0.134][d][vo/gpu/opengl]   yuv444pf => 3 planes 1x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.134][d][vo/gpu/opengl]   yuva444pf => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.134][d][vo/gpu/opengl]   yuv420pf => 3 planes 2x2 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.134][d][vo/gpu/opengl]   yuva420pf => 4 planes 2x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.134][d][vo/gpu/opengl]   yuv422pf => 3 planes 2x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.134][d][vo/gpu/opengl]   yuva422pf => 4 planes 2x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.134][d][vo/gpu/opengl]   yuv440pf => 3 planes 1x2 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.134][d][vo/gpu/opengl]   yuva440pf => 4 planes 1x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.134][d][vo/gpu/opengl]   yuv410pf => 3 planes 4x4 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.134][d][vo/gpu/opengl]   yuva410pf => 4 planes 4x4 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.134][d][vo/gpu/opengl]   yuv411pf => 3 planes 4x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.134][d][vo/gpu/opengl]   yuva411pf => 4 planes 4x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.134][d][vo/gpu/opengl]   rgb30 => 1 planes 1x1 10/0 [rgb10_a2] (bgr) [unknown]
[   0.134][d][vo/gpu/opengl]   y1 => 1 planes 1x1 8/-7 [r8] (r) [unorm]
[   0.134][d][vo/gpu/opengl]   gbrp1 => 3 planes 1x1 8/-7 [r8/r8/r8] (g/b/r) [unorm]
[   0.134][d][vo/gpu/opengl]   gbrp2 => 3 planes 1x1 8/-6 [r8/r8/r8] (g/b/r) [unorm]
[   0.134][d][vo/gpu/opengl]   gbrp3 => 3 planes 1x1 8/-5 [r8/r8/r8] (g/b/r) [unorm]
[   0.134][d][vo/gpu/opengl]   gbrp4 => 3 planes 1x1 8/-4 [r8/r8/r8] (g/b/r) [unorm]
[   0.134][d][vo/gpu/opengl]   gbrp5 => 3 planes 1x1 8/-3 [r8/r8/r8] (g/b/r) [unorm]
[   0.134][d][vo/gpu/opengl]   gbrp6 => 3 planes 1x1 8/-2 [r8/r8/r8] (g/b/r) [unorm]
[   0.134][d][vo/gpu/opengl]   vdpau_output
[   0.134][d][vo/gpu/opengl]   vaapi
[   0.134][d][vo/gpu/opengl]   videotoolbox
[   0.134][d][vo/gpu/opengl]   drm_prime
[   0.134][d][vo/gpu/opengl]   yuyv422
[   0.134][d][vo/gpu/opengl]   yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   monow
[   0.134][d][vo/gpu/opengl]   monob
[   0.134][d][vo/gpu/opengl]   yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   uyyvyy411
[   0.134][d][vo/gpu/opengl]   bgr8
[   0.134][d][vo/gpu/opengl]   bgr4
[   0.134][d][vo/gpu/opengl]   bgr4_byte
[   0.134][d][vo/gpu/opengl]   rgb8
[   0.134][d][vo/gpu/opengl]   rgb4
[   0.134][d][vo/gpu/opengl]   rgb4_byte
[   0.134][d][vo/gpu/opengl]   nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg) [unorm]
[   0.134][d][vo/gpu/opengl]   gray16be
[   0.134][d][vo/gpu/opengl]   yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   rgb48be
[   0.134][d][vo/gpu/opengl]   rgb48 => 1 planes 1x1 16/0 [rgb16] (rgb) [unorm]
[   0.134][d][vo/gpu/opengl]   rgb565be
[   0.134][d][vo/gpu/opengl]   rgb555be
[   0.134][d][vo/gpu/opengl]   rgb555
[   0.134][d][vo/gpu/opengl]   bgr565be
[   0.134][d][vo/gpu/opengl]   bgr565
[   0.134][d][vo/gpu/opengl]   bgr555be
[   0.134][d][vo/gpu/opengl]   bgr555
[   0.134][d][vo/gpu/opengl]   yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv420p16be
[   0.134][d][vo/gpu/opengl]   yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv422p16be
[   0.134][d][vo/gpu/opengl]   yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv444p16be
[   0.134][d][vo/gpu/opengl]   rgb444
[   0.134][d][vo/gpu/opengl]   rgb444be
[   0.134][d][vo/gpu/opengl]   bgr444
[   0.134][d][vo/gpu/opengl]   bgr444be
[   0.134][d][vo/gpu/opengl]   ya8 => 1 planes 1x1 8/0 [rg8] (ra) [unorm]
[   0.134][d][vo/gpu/opengl]   bgr48be
[   0.134][d][vo/gpu/opengl]   bgr48 => 1 planes 1x1 16/0 [rgb16] (bgr) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv420p9be
[   0.134][d][vo/gpu/opengl]   yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv420p10be
[   0.134][d][vo/gpu/opengl]   yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv422p10be
[   0.134][d][vo/gpu/opengl]   yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv444p9be
[   0.134][d][vo/gpu/opengl]   yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv444p10be
[   0.134][d][vo/gpu/opengl]   yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   yuv422p9be
[   0.134][d][vo/gpu/opengl]   yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b) [unorm]
[   0.134][d][vo/gpu/opengl]   gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r) [unorm]
[   0.134][d][vo/gpu/opengl]   gbrp9be
[   0.134][d][vo/gpu/opengl]   gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r) [unorm]
[   0.134][d][vo/gpu/opengl]   gbrp10be
[   0.134][d][vo/gpu/opengl]   gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r) [unorm]
[   0.134][d][vo/gpu/opengl]   gbrp16be
[   0.134][d][vo/gpu/opengl]   gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva420p9be
[   0.134][d][vo/gpu/opengl]   yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva422p9be
[   0.134][d][vo/gpu/opengl]   yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva444p9be
[   0.134][d][vo/gpu/opengl]   yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva420p10be
[   0.134][d][vo/gpu/opengl]   yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva422p10be
[   0.134][d][vo/gpu/opengl]   yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva444p10be
[   0.134][d][vo/gpu/opengl]   yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva420p16be
[   0.134][d][vo/gpu/opengl]   yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva422p16be
[   0.134][d][vo/gpu/opengl]   yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.134][d][vo/gpu/opengl]   yuva444p16be
[   0.135][d][vo/gpu/opengl]   yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.135][d][vo/gpu/opengl]   xyz12 => 1 planes 1x1 16/4 [rgb16] (rgb) [unorm]
[   0.135][d][vo/gpu/opengl]   xyz12be
[   0.135][d][vo/gpu/opengl]   nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb) [unorm]
[   0.135][d][vo/gpu/opengl]   nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb) [unorm]
[   0.135][d][vo/gpu/opengl]   nv20be
[   0.135][d][vo/gpu/opengl]   rgba64be
[   0.135][d][vo/gpu/opengl]   bgra64be
[   0.135][d][vo/gpu/opengl]   bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra) [unorm]
[   0.135][d][vo/gpu/opengl]   yvyu422
[   0.135][d][vo/gpu/opengl]   ya16be
[   0.135][d][vo/gpu/opengl]   ya16 => 1 planes 1x1 16/0 [rg16] (ra) [unorm]
[   0.135][d][vo/gpu/opengl]   gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a) [unorm]
[   0.135][d][vo/gpu/opengl]   gbrap16be
[   0.135][d][vo/gpu/opengl]   gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a) [unorm]
[   0.135][d][vo/gpu/opengl]   qsv
[   0.135][d][vo/gpu/opengl]   d3d11va_vld
[   0.135][d][vo/gpu/opengl]   yuv420p12be
[   0.135][d][vo/gpu/opengl]   yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[   0.135][d][vo/gpu/opengl]   yuv420p14be
[   0.135][d][vo/gpu/opengl]   yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b) [unorm]
[   0.135][d][vo/gpu/opengl]   yuv422p12be
[   0.135][d][vo/gpu/opengl]   yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[   0.135][d][vo/gpu/opengl]   yuv422p14be
[   0.135][d][vo/gpu/opengl]   yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b) [unorm]
[   0.135][d][vo/gpu/opengl]   yuv444p12be
[   0.135][d][vo/gpu/opengl]   yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[   0.135][d][vo/gpu/opengl]   yuv444p14be
[   0.135][d][vo/gpu/opengl]   yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b) [unorm]
[   0.135][d][vo/gpu/opengl]   gbrp12be
[   0.135][d][vo/gpu/opengl]   gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r) [unorm]
[   0.135][d][vo/gpu/opengl]   gbrp14be
[   0.135][d][vo/gpu/opengl]   gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r) [unorm]
[   0.135][d][vo/gpu/opengl]   yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.135][d][vo/gpu/opengl]   bayer_bggr8
[   0.135][d][vo/gpu/opengl]   bayer_rggb8
[   0.135][d][vo/gpu/opengl]   bayer_gbrg8
[   0.135][d][vo/gpu/opengl]   bayer_grbg8
[   0.135][d][vo/gpu/opengl]   bayer_bggr16
[   0.135][d][vo/gpu/opengl]   bayer_bggr16be
[   0.135][d][vo/gpu/opengl]   bayer_rggb16
[   0.135][d][vo/gpu/opengl]   bayer_rggb16be
[   0.135][d][vo/gpu/opengl]   bayer_gbrg16
[   0.135][d][vo/gpu/opengl]   bayer_gbrg16be
[   0.135][d][vo/gpu/opengl]   bayer_grbg16
[   0.135][d][vo/gpu/opengl]   bayer_grbg16be
[   0.135][d][vo/gpu/opengl]   xvmc
[   0.135][d][vo/gpu/opengl]   yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[   0.135][d][vo/gpu/opengl]   yuv440p10be
[   0.135][d][vo/gpu/opengl]   yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[   0.135][d][vo/gpu/opengl]   yuv440p12be
[   0.135][d][vo/gpu/opengl]   ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb) [unorm]
[   0.135][d][vo/gpu/opengl]   ayuv64be
[   0.135][d][vo/gpu/opengl]   p010be
[   0.135][d][vo/gpu/opengl]   gbrap12be
[   0.135][d][vo/gpu/opengl]   gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a) [unorm]
[   0.135][d][vo/gpu/opengl]   gbrap10be
[   0.135][d][vo/gpu/opengl]   gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a) [unorm]
[   0.135][d][vo/gpu/opengl]   gray12be
[   0.135][d][vo/gpu/opengl]   gray12 => 1 planes 1x1 16/-4 [r16] (r) [unorm]
[   0.135][d][vo/gpu/opengl]   gray10be
[   0.135][d][vo/gpu/opengl]   gray10 => 1 planes 1x1 16/-6 [r16] (r) [unorm]
[   0.135][d][vo/gpu/opengl]   p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb) [unorm]
[   0.135][d][vo/gpu/opengl]   p016be
[   0.135][d][vo/gpu/opengl]   gray9be
[   0.135][d][vo/gpu/opengl]   gray9 => 1 planes 1x1 16/-7 [r16] (r) [unorm]
[   0.135][d][vo/gpu/opengl]   gbrpf32be
[   0.135][d][vo/gpu/opengl]   gbrpf32 => 3 planes 1x1 32/0 [r16f/r16f/r16f] (g/b/r) [float]
[   0.135][d][vo/gpu/opengl]   gbrapf32be
[   0.135][d][vo/gpu/opengl]   gbrapf32 => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (g/b/r/a) [float]
[   0.135][d][vo/gpu/opengl]   opencl
[   0.135][d][vo/gpu/opengl]   gray14be
[   0.135][d][vo/gpu/opengl]   gray14 => 1 planes 1x1 16/-2 [r16] (r) [unorm]
[   0.135][d][vo/gpu/opengl]   grayf32be
[   0.135][d][vo/gpu/opengl]   grayf32 => 1 planes 1x1 32/0 [r16f] (r) [float]
[   0.135][d][vo/gpu/opengl]   yuva422p12be
[   0.135][d][vo/gpu/opengl]   yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.135][d][vo/gpu/opengl]   yuva444p12be
[   0.135][d][vo/gpu/opengl]   yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.135][d][vo/gpu/opengl]   nv24 => 2 planes 1x1 8/0 [r8/rg8] (r/gb) [unorm]
[   0.135][d][vo/gpu/opengl]   nv42 => 2 planes 1x1 8/0 [r8/rg8] (r/bg) [unorm]
[   0.135][d][vo/gpu/opengl]   vulkan
[   0.135][d][vo/gpu/opengl]   y210be
[   0.135][d][vo/gpu/opengl]   y210
[   0.135][d][vo/gpu/opengl]   x2rgb10be
[   0.135][d][vo/gpu/opengl]   x2bgr10
[   0.135][d][vo/gpu/opengl]   x2bgr10be
[   0.135][d][vo/gpu/opengl]   p210be
[   0.135][d][vo/gpu/opengl]   p210 => 2 planes 2x1 16/6 [r16/rg16] (r/gb) [unorm]
[   0.135][d][vo/gpu/opengl]   p410be
[   0.135][d][vo/gpu/opengl]   p410 => 2 planes 1x1 16/6 [r16/rg16] (r/gb) [unorm]
[   0.135][d][vo/gpu/opengl]   p216be
[   0.135][d][vo/gpu/opengl]   p216 => 2 planes 2x1 16/0 [r16/rg16] (r/gb) [unorm]
[   0.135][d][vo/gpu/opengl]   p416be
[   0.135][d][vo/gpu/opengl]   p416 => 2 planes 1x1 16/0 [r16/rg16] (r/gb) [unorm]
[   0.135][v][vo/gpu] Testing FBO format rgba16f
[   0.135][d][vo/gpu] Resizing texture: 16x16
[   0.135][v][vo/gpu] Using FBO format rgba16f.
[   0.135][v][vo/gpu] Assuming 59.950171 FPS for display sync.
[   0.136][v][vd] Container reported FPS: 30.000000
[   0.136][v][vd] Codec list:
[   0.136][v][vd]     h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
[   0.136][v][vd]     h264_v4l2m2m (h264) - V4L2 mem2mem H.264 decoder wrapper
[   0.136][v][vd]     h264_qsv (h264) - H264 video (Intel Quick Sync Video acceleration)
[   0.136][v][vd]     h264_cuvid (h264) - Nvidia CUVID H264 decoder
[   0.136][v][vd] Opening decoder h264
[   0.136][v][vd] No hardware decoding requested.
[   0.136][v][vd] Using software decoding.
[   0.136][v][vd] Detected 12 logical cores.
[   0.136][v][vd] Requesting 13 threads for decoding.
[   0.140][v][vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)
[   0.140][v][vf] User filter list:
[   0.140][v][vf]   (empty)
[   0.140][v][ad] Codec list:
[   0.140][v][ad]     aac - AAC (Advanced Audio Coding)
[   0.140][v][ad]     aac_fixed (aac) - AAC (Advanced Audio Coding)
[   0.140][v][ad] Opening decoder aac
[   0.140][v][ad] Requesting 1 threads for decoding.
[   0.141][v][ad] Selected codec: aac (AAC (Advanced Audio Coding))
[   0.141][v][af] User filter list:
[   0.141][v][af]   (empty)
[   0.141][v][cplayer] Starting playback...
[   0.141][v][file] stream level seek from 333055466 to 48
[   0.141][d][lavf] stream 1: resize index to 128
[   0.141][d][osc] osc_init 
[   0.141][v][af] [in] 24000Hz stereo 2ch floatp
[   0.141][v][af] [userspeed] 24000Hz stereo 2ch floatp
[   0.142][v][af] [userspeed] (disabled)
[   0.142][v][af] [convert] 24000Hz stereo 2ch floatp
[   0.142][d][lavf] stream 0: resize index to 128
[   0.142][d][ffmpeg/video] h264: Reinit context to 864x480, pix_fmt: yuv420p
[   0.142][d][vd] DR parameter change to 864x482 yuv420p align=64
[   0.142][d][vd] Allocating new DR image...
[   0.143][d][vd] Allocating new DR image...
[   0.144][d][vd] Allocating new DR image...
[   0.144][d][vd] Allocating new DR image...
[   0.145][d][vd] Allocating new DR image...
[   0.146][d][vd] Allocating new DR image...
[   0.147][d][vd] Allocating new DR image...
[   0.147][d][vd] Allocating new DR image...
[   0.148][d][vd] Allocating new DR image...
[   0.148][d][vd] Allocating new DR image...
[   0.149][d][vd] Allocating new DR image...
[   0.150][d][vd] Allocating new DR image...
[   0.151][d][vd] Allocating new DR image...
[   0.151][d][vd] Allocating new DR image...
[   0.151][v][vd] Using software decoding.
[   0.151][d][vd] Allocating new DR image...
[   0.151][v][vd] Decoder format: 852x480 [640:639] yuv420p auto/auto/auto/auto/auto CL=mpeg2/4/h264
[   0.151][v][vd] Using container aspect ratio.
[   0.151][v][vf] [in] 852x480 [640:639] yuv420p bt.601/bt.601-525/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.151][v][vf] [userdeint] 852x480 [640:639] yuv420p bt.601/bt.601-525/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.152][v][vf] [userdeint] (disabled)
[   0.152][v][vf] [autorotate] 852x480 [640:639] yuv420p bt.601/bt.601-525/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.152][v][vf] [autorotate] (disabled)
[   0.152][v][vf] [convert] 852x480 [640:639] yuv420p bt.601/bt.601-525/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.152][v][vf] [convert] (disabled)
[   0.152][v][vf] [out] 852x480 [640:639] yuv420p bt.601/bt.601-525/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.152][v][ao] Trying audio driver 'pipewire'
[   0.152][v][ao/pipewire] requested format: 24000 Hz, stereo channels, floatp
[   0.155][d][ao/pipewire] Stream state changed: old_state=0 state=1 error=(null)
[   0.156][v][ao/pipewire] device buffer: 480 samples.
[   0.156][v][ao/pipewire] using soft-buffer of 4800 samples.
[   0.156][i][cplayer] AO: [pipewire] 24000Hz stereo 2ch floatp
[   0.156][v][cplayer] AO: Description: PipeWire audio output
[   0.156][v][af] [convert] (disabled)
[   0.156][v][af] [out] 24000Hz stereo 2ch floatp
[   0.156][i][cplayer] VO: [gpu] 852x480 => 853x480 yuv420p
[   0.156][v][cplayer] VO: Description: Shader-based GPU Renderer
[   0.156][d][vd] Allocating new DR image...
[   0.156][v][vo/gpu] reconfig to 852x480 [640:639] yuv420p bt.601/bt.601-525/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.156][d][ao/pipewire] Stream state changed: old_state=1 state=2 error=(null)
[   0.156][d][vo/gpu] max content size: 1920x1200
[   0.156][d][vo/gpu] monitor size: 1920x1200
[   0.168][d][lavf] stream 1: resize index to 256
[   0.168][v][vo/gpu] Resize: 853x480
[   0.168][v][vo/gpu] Window size: 853x480 (Borders: l=0 t=0 r=0 b=0)
[   0.168][v][vo/gpu] Video source: 852x480 (640:639)
[   0.168][v][vo/gpu] Video display: (0, 0) 852x480 -> (0, 0) 853x480
[   0.168][v][vo/gpu] Video scale: 1.001174/1.000000
[   0.168][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[   0.168][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[   0.168][v][vo/gpu] Reported display depth: 8
[   0.168][v][vo/gpu] Texture for plane 0: 852x480
[   0.173][v][vo/gpu] Texture for plane 1: 426x240
[   0.173][v][vo/gpu] Texture for plane 2: 426x240
[   0.173][v][vo/gpu] Testing FBO format rgba16f
[   0.173][d][vo/gpu] Resizing texture: 16x16
[   0.173][v][vo/gpu] Using FBO format rgba16f.
[   0.174][v][vo/gpu] DR enabled: yes
[   0.175][d][vo/gpu] Resizing texture: 426x240
[   0.186][d][vo/gpu/opengl] vertex shader source:
[   0.186][d][vo/gpu/opengl] [  1] #version 440
[   0.186][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.186][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.186][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.186][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.186][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.186][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.186][d][vo/gpu/opengl] [  8] in vec2 vertex_texcoord1;
[   0.186][d][vo/gpu/opengl] [  9] out vec2 texcoord1;
[   0.186][d][vo/gpu/opengl] [ 10] void main() {
[   0.186][d][vo/gpu/opengl] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.186][d][vo/gpu/opengl] [ 12] texcoord0 = vertex_texcoord0;
[   0.186][d][vo/gpu/opengl] [ 13] texcoord1 = vertex_texcoord1;
[   0.186][d][vo/gpu/opengl] [ 14] }
[   0.187][d][vo/gpu/opengl] fragment shader source:
[   0.187][d][vo/gpu/opengl] [  1] #version 440
[   0.187][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.187][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.187][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.187][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.187][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.187][d][vo/gpu/opengl] [  7] in vec2 texcoord1;
[   0.187][d][vo/gpu/opengl] [  8] layout(std140, binding=0) uniform UBO {
[   0.187][d][vo/gpu/opengl] [  9] layout(offset=0) vec2 texture_size0;
[   0.187][d][vo/gpu/opengl] [ 10] layout(offset=16) mat2 texture_rot0;
[   0.187][d][vo/gpu/opengl] [ 11] layout(offset=48) vec2 texture_off0;
[   0.187][d][vo/gpu/opengl] [ 12] layout(offset=56) vec2 pixel_size0;
[   0.187][d][vo/gpu/opengl] [ 13] layout(offset=64) vec2 texture_size1;
[   0.187][d][vo/gpu/opengl] [ 14] layout(offset=80) mat2 texture_rot1;
[   0.187][d][vo/gpu/opengl] [ 15] layout(offset=112) vec2 texture_off1;
[   0.187][d][vo/gpu/opengl] [ 16] layout(offset=120) vec2 pixel_size1;
[   0.187][d][vo/gpu/opengl] [ 17] };
[   0.187][d][vo/gpu/opengl] [ 18] uniform sampler2D texture0;
[   0.187][d][vo/gpu/opengl] [ 19] uniform sampler2D texture1;
[   0.187][d][vo/gpu/opengl] [ 20] void main() {
[   0.187][d][vo/gpu/opengl] [ 21] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.187][d][vo/gpu/opengl] [ 22] // merging plane 1 ...
[   0.187][d][vo/gpu/opengl] [ 23] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[   0.187][d][vo/gpu/opengl] [ 24] // merging plane 2 ... into 1
[   0.187][d][vo/gpu/opengl] [ 25] color.g = 1.000000 * vec4(texture(texture1, texcoord1)).r;
[   0.187][d][vo/gpu/opengl] [ 26] out_color = color;
[   0.187][d][vo/gpu/opengl] [ 27] }
[   0.187][d][vo/gpu/opengl] shader link log (status=1): 
[   0.188][d][vo/gpu] Resizing texture: 852x480
[   0.189][d][vo/gpu/opengl] vertex shader source:
[   0.189][d][vo/gpu/opengl] [  1] #version 440
[   0.189][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.189][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.189][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.189][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.189][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.189][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.189][d][vo/gpu/opengl] [  8] void main() {
[   0.189][d][vo/gpu/opengl] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.189][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
[   0.189][d][vo/gpu/opengl] [ 11] }
[   0.191][d][vo/gpu/opengl] fragment shader source:
[   0.191][d][vo/gpu/opengl] [  1] #version 440
[   0.191][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.191][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.191][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.191][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.191][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.191][d][vo/gpu/opengl] [  7] layout(std140, binding=0) uniform UBO {
[   0.191][d][vo/gpu/opengl] [  8] layout(offset=0) vec2 texture_size0;
[   0.191][d][vo/gpu/opengl] [  9] layout(offset=16) mat2 texture_rot0;
[   0.191][d][vo/gpu/opengl] [ 10] layout(offset=48) vec2 texture_off0;
[   0.191][d][vo/gpu/opengl] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.191][d][vo/gpu/opengl] [ 12] };
[   0.191][d][vo/gpu/opengl] [ 13] uniform float random;
[   0.191][d][vo/gpu/opengl] [ 14] uniform sampler2D texture0;
[   0.191][d][vo/gpu/opengl] [ 15] #define HOOKED_raw texture0
[   0.191][d][vo/gpu/opengl] [ 16] #define HOOKED_pos texcoord0
[   0.191][d][vo/gpu/opengl] [ 17] #define HOOKED_size texture_size0
[   0.191][d][vo/gpu/opengl] [ 18] #define HOOKED_rot texture_rot0
[   0.191][d][vo/gpu/opengl] [ 19] #define HOOKED_off texture_off0
[   0.191][d][vo/gpu/opengl] [ 20] #define HOOKED_pt pixel_size0
[   0.191][d][vo/gpu/opengl] [ 21] #define HOOKED_map texmap0
[   0.191][d][vo/gpu/opengl] [ 22] #define HOOKED_mul 1.000000
[   0.191][d][vo/gpu/opengl] [ 23] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   0.191][d][vo/gpu/opengl] [ 24] #define HOOKED_gather(pos, c) (HOOKED_mul * vec4(textureGather(HOOKED_raw, pos, c)))
[   0.191][d][vo/gpu/opengl] [ 25] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   0.191][d][vo/gpu/opengl] [ 26] #define LUMA_raw texture0
[   0.191][d][vo/gpu/opengl] [ 27] #define LUMA_pos texcoord0
[   0.191][d][vo/gpu/opengl] [ 28] #define LUMA_size texture_size0
[   0.191][d][vo/gpu/opengl] [ 29] #define LUMA_rot texture_rot0
[   0.191][d][vo/gpu/opengl] [ 30] #define LUMA_off texture_off0
[   0.191][d][vo/gpu/opengl] [ 31] #define LUMA_pt pixel_size0
[   0.191][d][vo/gpu/opengl] [ 32] #define LUMA_map texmap0
[   0.191][d][vo/gpu/opengl] [ 33] #define LUMA_mul 1.000000
[   0.191][d][vo/gpu/opengl] [ 34] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba)
[   0.191][d][vo/gpu/opengl] [ 35] #define LUMA_gather(pos, c) (LUMA_mul * vec4(textureGather(LUMA_raw, pos, c)))
[   0.191][d][vo/gpu/opengl] [ 36] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
[   0.191][d][vo/gpu/opengl] [ 37] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
[   0.191][d][vo/gpu/opengl] [ 38] float permute(float x) {
[   0.191][d][vo/gpu/opengl] [ 39] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
[   0.191][d][vo/gpu/opengl] [ 40] }
[   0.191][d][vo/gpu/opengl] [ 41] float rand(float x) { return fract(x * 1.0/41.0); }
[   0.191][d][vo/gpu/opengl] [ 42] vec4 average(float range, inout float h) {
[   0.191][d][vo/gpu/opengl] [ 43] float dist = rand(h) * range; h = permute(h);
[   0.191][d][vo/gpu/opengl] [ 44] float dir = rand(h) * 6.2831853; h = permute(h);
[   0.191][d][vo/gpu/opengl] [ 45] vec2 o = dist * vec2(cos(dir), sin(dir));
[   0.191][d][vo/gpu/opengl] [ 46] vec4 ref[4];
[   0.191][d][vo/gpu/opengl] [ 47] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
[   0.191][d][vo/gpu/opengl] [ 48] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
[   0.191][d][vo/gpu/opengl] [ 49] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
[   0.191][d][vo/gpu/opengl] [ 50] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
[   0.191][d][vo/gpu/opengl] [ 51] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
[   0.191][d][vo/gpu/opengl] [ 52] }
[   0.191][d][vo/gpu/opengl] [ 53] void main() {
[   0.191][d][vo/gpu/opengl] [ 54] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.191][d][vo/gpu/opengl] [ 55] {
[   0.191][d][vo/gpu/opengl] [ 56] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
[   0.191][d][vo/gpu/opengl] [ 57] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   0.191][d][vo/gpu/opengl] [ 58] color = HOOKED_tex(HOOKED_pos);
[   0.191][d][vo/gpu/opengl] [ 59] vec4 avg, diff;
[   0.191][d][vo/gpu/opengl] [ 60] avg = average(16.000000, h);
[   0.191][d][vo/gpu/opengl] [ 61] diff = abs(color - avg);
[   0.191][d][vo/gpu/opengl] [ 62] color = mix(avg, color, bvec4(greaterThan(diff, vec4(0.001953))));
[   0.191][d][vo/gpu/opengl] [ 63] vec3 noise;
[   0.191][d][vo/gpu/opengl] [ 64] noise.x = rand(h); h = permute(h);
[   0.191][d][vo/gpu/opengl] [ 65] noise.y = rand(h); h = permute(h);
[   0.191][d][vo/gpu/opengl] [ 66] noise.z = rand(h); h = permute(h);
[   0.191][d][vo/gpu/opengl] [ 67] color.xyz += 0.005859 * (noise - vec3(0.5));
[   0.191][d][vo/gpu/opengl] [ 68] }
[   0.191][d][vo/gpu/opengl] [ 69] color.g = 0.000000;
[   0.191][d][vo/gpu/opengl] [ 70] color.b = 0.000000;
[   0.191][d][vo/gpu/opengl] [ 71] color.a = 1.000000;
[   0.191][d][vo/gpu/opengl] [ 72] out_color = color;
[   0.191][d][vo/gpu/opengl] [ 73] }
[   0.193][d][vo/gpu/opengl] shader link log (status=1): 
[   0.193][d][vo/gpu] Resizing texture: 426x240
[   0.193][d][vo/gpu/opengl] vertex shader source:
[   0.193][d][vo/gpu/opengl] [  1] #version 440
[   0.193][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.193][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.193][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.193][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.193][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.193][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.193][d][vo/gpu/opengl] [  8] void main() {
[   0.193][d][vo/gpu/opengl] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.193][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
[   0.193][d][vo/gpu/opengl] [ 11] }
[   0.195][d][vo/gpu/opengl] fragment shader source:
[   0.195][d][vo/gpu/opengl] [  1] #version 440
[   0.195][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.195][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.195][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.195][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.195][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.195][d][vo/gpu/opengl] [  7] layout(std140, binding=0) uniform UBO {
[   0.195][d][vo/gpu/opengl] [  8] layout(offset=0) vec2 texture_size0;
[   0.195][d][vo/gpu/opengl] [  9] layout(offset=16) mat2 texture_rot0;
[   0.195][d][vo/gpu/opengl] [ 10] layout(offset=48) vec2 texture_off0;
[   0.195][d][vo/gpu/opengl] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.195][d][vo/gpu/opengl] [ 12] };
[   0.195][d][vo/gpu/opengl] [ 13] uniform float random;
[   0.195][d][vo/gpu/opengl] [ 14] uniform sampler2D texture0;
[   0.195][d][vo/gpu/opengl] [ 15] #define HOOKED_raw texture0
[   0.195][d][vo/gpu/opengl] [ 16] #define HOOKED_pos texcoord0
[   0.195][d][vo/gpu/opengl] [ 17] #define HOOKED_size texture_size0
[   0.195][d][vo/gpu/opengl] [ 18] #define HOOKED_rot texture_rot0
[   0.195][d][vo/gpu/opengl] [ 19] #define HOOKED_off texture_off0
[   0.195][d][vo/gpu/opengl] [ 20] #define HOOKED_pt pixel_size0
[   0.195][d][vo/gpu/opengl] [ 21] #define HOOKED_map texmap0
[   0.195][d][vo/gpu/opengl] [ 22] #define HOOKED_mul 1.000000
[   0.195][d][vo/gpu/opengl] [ 23] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   0.195][d][vo/gpu/opengl] [ 24] #define HOOKED_gather(pos, c) (HOOKED_mul * vec4(textureGather(HOOKED_raw, pos, c)))
[   0.195][d][vo/gpu/opengl] [ 25] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   0.195][d][vo/gpu/opengl] [ 26] #define CHROMA_raw texture0
[   0.195][d][vo/gpu/opengl] [ 27] #define CHROMA_pos texcoord0
[   0.195][d][vo/gpu/opengl] [ 28] #define CHROMA_size texture_size0
[   0.195][d][vo/gpu/opengl] [ 29] #define CHROMA_rot texture_rot0
[   0.195][d][vo/gpu/opengl] [ 30] #define CHROMA_off texture_off0
[   0.195][d][vo/gpu/opengl] [ 31] #define CHROMA_pt pixel_size0
[   0.195][d][vo/gpu/opengl] [ 32] #define CHROMA_map texmap0
[   0.195][d][vo/gpu/opengl] [ 33] #define CHROMA_mul 1.000000
[   0.195][d][vo/gpu/opengl] [ 34] #define CHROMA_tex(pos) (CHROMA_mul * vec4(texture(CHROMA_raw, pos)).rgba)
[   0.195][d][vo/gpu/opengl] [ 35] #define CHROMA_gather(pos, c) (CHROMA_mul * vec4(textureGather(CHROMA_raw, pos, c)))
[   0.195][d][vo/gpu/opengl] [ 36] #define CHROMA_texOff(off) CHROMA_tex(CHROMA_pos + CHROMA_pt * vec2(off))
[   0.195][d][vo/gpu/opengl] [ 37] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
[   0.195][d][vo/gpu/opengl] [ 38] float permute(float x) {
[   0.195][d][vo/gpu/opengl] [ 39] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
[   0.195][d][vo/gpu/opengl] [ 40] }
[   0.195][d][vo/gpu/opengl] [ 41] float rand(float x) { return fract(x * 1.0/41.0); }
[   0.195][d][vo/gpu/opengl] [ 42] vec4 average(float range, inout float h) {
[   0.195][d][vo/gpu/opengl] [ 43] float dist = rand(h) * range; h = permute(h);
[   0.195][d][vo/gpu/opengl] [ 44] float dir = rand(h) * 6.2831853; h = permute(h);
[   0.195][d][vo/gpu/opengl] [ 45] vec2 o = dist * vec2(cos(dir), sin(dir));
[   0.195][d][vo/gpu/opengl] [ 46] vec4 ref[4];
[   0.195][d][vo/gpu/opengl] [ 47] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
[   0.195][d][vo/gpu/opengl] [ 48] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
[   0.195][d][vo/gpu/opengl] [ 49] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
[   0.195][d][vo/gpu/opengl] [ 50] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
[   0.195][d][vo/gpu/opengl] [ 51] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
[   0.195][d][vo/gpu/opengl] [ 52] }
[   0.195][d][vo/gpu/opengl] [ 53] void main() {
[   0.195][d][vo/gpu/opengl] [ 54] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.195][d][vo/gpu/opengl] [ 55] {
[   0.195][d][vo/gpu/opengl] [ 56] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
[   0.195][d][vo/gpu/opengl] [ 57] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   0.195][d][vo/gpu/opengl] [ 58] color = HOOKED_tex(HOOKED_pos);
[   0.195][d][vo/gpu/opengl] [ 59] vec4 avg, diff;
[   0.195][d][vo/gpu/opengl] [ 60] avg = average(16.000000, h);
[   0.195][d][vo/gpu/opengl] [ 61] diff = abs(color - avg);
[   0.195][d][vo/gpu/opengl] [ 62] color = mix(avg, color, bvec4(greaterThan(diff, vec4(0.001953))));
[   0.195][d][vo/gpu/opengl] [ 63] vec3 noise;
[   0.195][d][vo/gpu/opengl] [ 64] noise.x = rand(h); h = permute(h);
[   0.195][d][vo/gpu/opengl] [ 65] noise.y = rand(h); h = permute(h);
[   0.195][d][vo/gpu/opengl] [ 66] noise.z = rand(h); h = permute(h);
[   0.195][d][vo/gpu/opengl] [ 67] color.xyz += 0.005859 * (noise - vec3(0.5));
[   0.195][d][vo/gpu/opengl] [ 68] }
[   0.195][d][vo/gpu/opengl] [ 69] color.b = 0.000000;
[   0.195][d][vo/gpu/opengl] [ 70] color.a = 1.000000;
[   0.195][d][vo/gpu/opengl] [ 71] out_color = color;
[   0.195][d][vo/gpu/opengl] [ 72] }
[   0.197][d][lavf] stream 0: resize index to 256
[   0.197][d][lavf] stream 1: resize index to 512
[   0.198][d][vo/gpu/opengl] shader link log (status=1): 
[   0.212][d][vo/gpu] Resizing texture: 426x480
[   0.212][d][vo/gpu/opengl] vertex shader source:
[   0.212][d][vo/gpu/opengl] [  1] #version 440
[   0.212][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.212][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.212][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.212][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.212][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.212][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.212][d][vo/gpu/opengl] [  8] void main() {
[   0.212][d][vo/gpu/opengl] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.212][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
[   0.212][d][vo/gpu/opengl] [ 11] }
[   0.213][d][vo/gpu/opengl] fragment shader source:
[   0.213][d][vo/gpu/opengl] [  1] #version 440
[   0.213][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.213][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.213][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.213][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.213][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.213][d][vo/gpu/opengl] [  7] layout(std140, binding=0) uniform UBO {
[   0.213][d][vo/gpu/opengl] [  8] layout(offset=0) vec2 texture_size0;
[   0.213][d][vo/gpu/opengl] [  9] layout(offset=16) mat2 texture_rot0;
[   0.213][d][vo/gpu/opengl] [ 10] layout(offset=48) vec2 texture_off0;
[   0.213][d][vo/gpu/opengl] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.213][d][vo/gpu/opengl] [ 12] };
[   0.213][d][vo/gpu/opengl] [ 13] uniform sampler2D lut;
[   0.213][d][vo/gpu/opengl] [ 14] uniform sampler2D texture0;
[   0.213][d][vo/gpu/opengl] [ 15] void main() {
[   0.213][d][vo/gpu/opengl] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.213][d][vo/gpu/opengl] [ 17] // upscaling plane 1
[   0.213][d][vo/gpu/opengl] [ 18] #undef tex
[   0.213][d][vo/gpu/opengl] [ 19] #undef texmap
[   0.213][d][vo/gpu/opengl] [ 20] #define tex texture0
[   0.214][d][vo/gpu/opengl] [ 21] #define texmap texmap0
[   0.214][d][vo/gpu/opengl] [ 22] vec2 pos = texcoord0;
[   0.214][d][vo/gpu/opengl] [ 23] vec2 size = texture_size0;
[   0.214][d][vo/gpu/opengl] [ 24] vec2 pt = pixel_size0;
[   0.214][d][vo/gpu/opengl] [ 25] // first pass
[   0.214][d][vo/gpu/opengl] [ 26] color = vec4(0.0);
[   0.214][d][vo/gpu/opengl] [ 27] {
[   0.214][d][vo/gpu/opengl] [ 28] vec2 dir = vec2(0.0, 1.0);
[   0.214][d][vo/gpu/opengl] [ 29] pt *= dir;
[   0.214][d][vo/gpu/opengl] [ 30] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.214][d][vo/gpu/opengl] [ 31] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.214][d][vo/gpu/opengl] [ 32] vec4 c;
[   0.214][d][vo/gpu/opengl] [ 33] float ypos = LUT_POS(fcoord, 64.0);
[   0.214][d][vo/gpu/opengl] [ 34] float weights[6];
[   0.214][d][vo/gpu/opengl] [ 35] c = texture(lut, vec2(0.250000, ypos));
[   0.214][d][vo/gpu/opengl] [ 36] weights[0] = c[0];
[   0.214][d][vo/gpu/opengl] [ 37] weights[1] = c[1];
[   0.214][d][vo/gpu/opengl] [ 38] weights[2] = c[2];
[   0.214][d][vo/gpu/opengl] [ 39] weights[3] = c[3];
[   0.214][d][vo/gpu/opengl] [ 40] c = texture(lut, vec2(0.750000, ypos));
[   0.214][d][vo/gpu/opengl] [ 41] weights[4] = c[0];
[   0.214][d][vo/gpu/opengl] [ 42] weights[5] = c[1];
[   0.214][d][vo/gpu/opengl] [ 43] // scaler samples
[   0.214][d][vo/gpu/opengl] [ 44] c = texture(tex, base + pt * vec2(0.0));
[   0.214][d][vo/gpu/opengl] [ 45] color += vec4(weights[0]) * c;
[   0.214][d][vo/gpu/opengl] [ 46] c = texture(tex, base + pt * vec2(1.0));
[   0.214][d][vo/gpu/opengl] [ 47] color += vec4(weights[1]) * c;
[   0.214][d][vo/gpu/opengl] [ 48] c = texture(tex, base + pt * vec2(2.0));
[   0.214][d][vo/gpu/opengl] [ 49] color += vec4(weights[2]) * c;
[   0.214][d][vo/gpu/opengl] [ 50] c = texture(tex, base + pt * vec2(3.0));
[   0.214][d][vo/gpu/opengl] [ 51] color += vec4(weights[3]) * c;
[   0.214][d][vo/gpu/opengl] [ 52] c = texture(tex, base + pt * vec2(4.0));
[   0.214][d][vo/gpu/opengl] [ 53] color += vec4(weights[4]) * c;
[   0.214][d][vo/gpu/opengl] [ 54] c = texture(tex, base + pt * vec2(5.0));
[   0.214][d][vo/gpu/opengl] [ 55] color += vec4(weights[5]) * c;
[   0.214][d][vo/gpu/opengl] [ 56] }
[   0.214][d][vo/gpu/opengl] [ 57] color *= 1.000000;
[   0.214][d][vo/gpu/opengl] [ 58] out_color = color;
[   0.214][d][vo/gpu/opengl] [ 59] }
[   0.215][d][vo/gpu/opengl] shader link log (status=1): 
[   0.216][d][vo/gpu] Resizing texture: 852x480
[   0.216][d][vo/gpu/opengl] vertex shader source:
[   0.216][d][vo/gpu/opengl] [  1] #version 440
[   0.216][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.216][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.216][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.216][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.216][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.216][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.216][d][vo/gpu/opengl] [  8] void main() {
[   0.216][d][vo/gpu/opengl] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.216][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
[   0.216][d][vo/gpu/opengl] [ 11] }
[   0.217][d][vo/gpu/opengl] fragment shader source:
[   0.217][d][vo/gpu/opengl] [  1] #version 440
[   0.217][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.217][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.217][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.217][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.217][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.217][d][vo/gpu/opengl] [  7] layout(std140, binding=0) uniform UBO {
[   0.217][d][vo/gpu/opengl] [  8] layout(offset=0) vec2 texture_size0;
[   0.217][d][vo/gpu/opengl] [  9] layout(offset=16) mat2 texture_rot0;
[   0.217][d][vo/gpu/opengl] [ 10] layout(offset=48) vec2 texture_off0;
[   0.217][d][vo/gpu/opengl] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.217][d][vo/gpu/opengl] [ 12] };
[   0.217][d][vo/gpu/opengl] [ 13] uniform sampler2D lut;
[   0.217][d][vo/gpu/opengl] [ 14] uniform sampler2D texture0;
[   0.217][d][vo/gpu/opengl] [ 15] void main() {
[   0.217][d][vo/gpu/opengl] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.217][d][vo/gpu/opengl] [ 17] #undef tex
[   0.217][d][vo/gpu/opengl] [ 18] #undef texmap
[   0.217][d][vo/gpu/opengl] [ 19] #define tex texture0
[   0.217][d][vo/gpu/opengl] [ 20] #define texmap texmap0
[   0.217][d][vo/gpu/opengl] [ 21] vec2 pos = texcoord0;
[   0.217][d][vo/gpu/opengl] [ 22] vec2 size = texture_size0;
[   0.217][d][vo/gpu/opengl] [ 23] vec2 pt = pixel_size0;
[   0.217][d][vo/gpu/opengl] [ 24] color = vec4(0.0);
[   0.217][d][vo/gpu/opengl] [ 25] {
[   0.217][d][vo/gpu/opengl] [ 26] vec2 dir = vec2(1.0, 0.0);
[   0.217][d][vo/gpu/opengl] [ 27] pt *= dir;
[   0.217][d][vo/gpu/opengl] [ 28] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.217][d][vo/gpu/opengl] [ 29] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.217][d][vo/gpu/opengl] [ 30] vec4 c;
[   0.217][d][vo/gpu/opengl] [ 31] float ypos = LUT_POS(fcoord, 64.0);
[   0.217][d][vo/gpu/opengl] [ 32] float weights[6];
[   0.217][d][vo/gpu/opengl] [ 33] c = texture(lut, vec2(0.250000, ypos));
[   0.217][d][vo/gpu/opengl] [ 34] weights[0] = c[0];
[   0.217][d][vo/gpu/opengl] [ 35] weights[1] = c[1];
[   0.217][d][vo/gpu/opengl] [ 36] weights[2] = c[2];
[   0.217][d][vo/gpu/opengl] [ 37] weights[3] = c[3];
[   0.217][d][vo/gpu/opengl] [ 38] c = texture(lut, vec2(0.750000, ypos));
[   0.217][d][vo/gpu/opengl] [ 39] weights[4] = c[0];
[   0.217][d][vo/gpu/opengl] [ 40] weights[5] = c[1];
[   0.217][d][vo/gpu/opengl] [ 41] // scaler samples
[   0.217][d][vo/gpu/opengl] [ 42] c = texture(tex, base + pt * vec2(0.0));
[   0.217][d][vo/gpu/opengl] [ 43] color += vec4(weights[0]) * c;
[   0.217][d][vo/gpu/opengl] [ 44] c = texture(tex, base + pt * vec2(1.0));
[   0.217][d][vo/gpu/opengl] [ 45] color += vec4(weights[1]) * c;
[   0.217][d][vo/gpu/opengl] [ 46] c = texture(tex, base + pt * vec2(2.0));
[   0.217][d][vo/gpu/opengl] [ 47] color += vec4(weights[2]) * c;
[   0.217][d][vo/gpu/opengl] [ 48] c = texture(tex, base + pt * vec2(3.0));
[   0.217][d][vo/gpu/opengl] [ 49] color += vec4(weights[3]) * c;
[   0.217][d][vo/gpu/opengl] [ 50] c = texture(tex, base + pt * vec2(4.0));
[   0.217][d][vo/gpu/opengl] [ 51] color += vec4(weights[4]) * c;
[   0.217][d][vo/gpu/opengl] [ 52] c = texture(tex, base + pt * vec2(5.0));
[   0.217][d][vo/gpu/opengl] [ 53] color += vec4(weights[5]) * c;
[   0.217][d][vo/gpu/opengl] [ 54] }
[   0.217][d][vo/gpu/opengl] [ 55] color.b = 0.000000;
[   0.217][d][vo/gpu/opengl] [ 56] color.a = 1.000000;
[   0.217][d][vo/gpu/opengl] [ 57] out_color = color;
[   0.217][d][vo/gpu/opengl] [ 58] }
[   0.218][d][vo/gpu/opengl] shader link log (status=1): 
[   0.218][d][vo/gpu] Resizing texture: 852x480
[   0.219][d][vo/gpu/opengl] vertex shader source:
[   0.219][d][vo/gpu/opengl] [  1] #version 440
[   0.219][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.219][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.219][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.219][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.219][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.219][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.219][d][vo/gpu/opengl] [  8] in vec2 vertex_texcoord1;
[   0.219][d][vo/gpu/opengl] [  9] out vec2 texcoord1;
[   0.219][d][vo/gpu/opengl] [ 10] void main() {
[   0.219][d][vo/gpu/opengl] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.219][d][vo/gpu/opengl] [ 12] texcoord0 = vertex_texcoord0;
[   0.219][d][vo/gpu/opengl] [ 13] texcoord1 = vertex_texcoord1;
[   0.219][d][vo/gpu/opengl] [ 14] }
[   0.219][d][vo/gpu/opengl] fragment shader source:
[   0.219][d][vo/gpu/opengl] [  1] #version 440
[   0.219][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.219][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.219][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.219][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.219][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.219][d][vo/gpu/opengl] [  7] in vec2 texcoord1;
[   0.219][d][vo/gpu/opengl] [  8] layout(std140, binding=0) uniform UBO {
[   0.219][d][vo/gpu/opengl] [  9] layout(offset=0) mat3 colormatrix;
[   0.219][d][vo/gpu/opengl] [ 10] layout(offset=48) vec3 colormatrix_c;
[   0.219][d][vo/gpu/opengl] [ 11] layout(offset=64) vec2 texture_size0;
[   0.219][d][vo/gpu/opengl] [ 12] layout(offset=80) mat2 texture_rot0;
[   0.219][d][vo/gpu/opengl] [ 13] layout(offset=112) vec2 texture_off0;
[   0.219][d][vo/gpu/opengl] [ 14] layout(offset=120) vec2 pixel_size0;
[   0.219][d][vo/gpu/opengl] [ 15] layout(offset=128) vec2 texture_size1;
[   0.219][d][vo/gpu/opengl] [ 16] layout(offset=144) mat2 texture_rot1;
[   0.219][d][vo/gpu/opengl] [ 17] layout(offset=176) vec2 texture_off1;
[   0.219][d][vo/gpu/opengl] [ 18] layout(offset=184) vec2 pixel_size1;
[   0.219][d][vo/gpu/opengl] [ 19] };
[   0.219][d][vo/gpu/opengl] [ 20] uniform sampler2D texture0;
[   0.219][d][vo/gpu/opengl] [ 21] uniform sampler2D texture1;
[   0.219][d][vo/gpu/opengl] [ 22] void main() {
[   0.219][d][vo/gpu/opengl] [ 23] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.219][d][vo/gpu/opengl] [ 24] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[   0.219][d][vo/gpu/opengl] [ 25] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
[   0.219][d][vo/gpu/opengl] [ 26] color = color.rgbr;
[   0.219][d][vo/gpu/opengl] [ 27] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[   0.219][d][vo/gpu/opengl] [ 28] color.a = 1.0;
[   0.219][d][vo/gpu/opengl] [ 29] // scaler pre-conversion
[   0.219][d][vo/gpu/opengl] [ 30] // linearize
[   0.219][d][vo/gpu/opengl] [ 31] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.219][d][vo/gpu/opengl] [ 32] color.rgb = pow(color.rgb, vec3(2.4));
[   0.219][d][vo/gpu/opengl] [ 33] color.rgb *= vec3(1.0/1.000000);
[   0.219][d][vo/gpu/opengl] [ 34] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.219][d][vo/gpu/opengl] [ 35] color.rgb = 0.750000 - log(1.0/(color.rgb * 0.827906 + 0.007577) - 1.0) * 1.0/6.500000;
[   0.219][d][vo/gpu/opengl] [ 36] // main scaling
[   0.219][d][vo/gpu/opengl] [ 37] out_color = color;
[   0.219][d][vo/gpu/opengl] [ 38] }
[   0.221][d][vo/gpu/opengl] shader link log (status=1): 
[   0.226][d][vo/gpu] Resizing texture: 852x480
[   0.227][d][vo/gpu/opengl] vertex shader source:
[   0.227][d][vo/gpu/opengl] [  1] #version 440
[   0.227][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.227][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.227][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.227][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.227][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.227][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.227][d][vo/gpu/opengl] [  8] void main() {
[   0.227][d][vo/gpu/opengl] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.227][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
[   0.227][d][vo/gpu/opengl] [ 11] }
[   0.228][d][vo/gpu/opengl] fragment shader source:
[   0.228][d][vo/gpu/opengl] [  1] #version 440
[   0.228][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.228][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.228][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.228][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.228][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.228][d][vo/gpu/opengl] [  7] layout(std140, binding=0) uniform UBO {
[   0.228][d][vo/gpu/opengl] [  8] layout(offset=0) vec2 texture_size0;
[   0.228][d][vo/gpu/opengl] [  9] layout(offset=16) mat2 texture_rot0;
[   0.228][d][vo/gpu/opengl] [ 10] layout(offset=48) vec2 texture_off0;
[   0.228][d][vo/gpu/opengl] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.228][d][vo/gpu/opengl] [ 12] };
[   0.228][d][vo/gpu/opengl] [ 13] uniform sampler2D lut;
[   0.228][d][vo/gpu/opengl] [ 14] uniform sampler2D texture0;
[   0.228][d][vo/gpu/opengl] [ 15] void main() {
[   0.228][d][vo/gpu/opengl] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.228][d][vo/gpu/opengl] [ 17] #undef tex
[   0.228][d][vo/gpu/opengl] [ 18] #undef texmap
[   0.228][d][vo/gpu/opengl] [ 19] #define tex texture0
[   0.228][d][vo/gpu/opengl] [ 20] #define texmap texmap0
[   0.228][d][vo/gpu/opengl] [ 21] vec2 pos = texcoord0;
[   0.228][d][vo/gpu/opengl] [ 22] vec2 size = texture_size0;
[   0.228][d][vo/gpu/opengl] [ 23] vec2 pt = pixel_size0;
[   0.228][d][vo/gpu/opengl] [ 24] // first pass
[   0.228][d][vo/gpu/opengl] [ 25] color = vec4(0.0);
[   0.228][d][vo/gpu/opengl] [ 26] {
[   0.228][d][vo/gpu/opengl] [ 27] vec2 dir = vec2(0.0, 1.0);
[   0.228][d][vo/gpu/opengl] [ 28] pt *= dir;
[   0.228][d][vo/gpu/opengl] [ 29] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.228][d][vo/gpu/opengl] [ 30] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.228][d][vo/gpu/opengl] [ 31] vec4 c;
[   0.228][d][vo/gpu/opengl] [ 32] float ypos = LUT_POS(fcoord, 64.0);
[   0.228][d][vo/gpu/opengl] [ 33] float weights[6];
[   0.228][d][vo/gpu/opengl] [ 34] c = texture(lut, vec2(0.250000, ypos));
[   0.228][d][vo/gpu/opengl] [ 35] weights[0] = c[0];
[   0.228][d][vo/gpu/opengl] [ 36] weights[1] = c[1];
[   0.228][d][vo/gpu/opengl] [ 37] weights[2] = c[2];
[   0.228][d][vo/gpu/opengl] [ 38] weights[3] = c[3];
[   0.228][d][vo/gpu/opengl] [ 39] c = texture(lut, vec2(0.750000, ypos));
[   0.228][d][vo/gpu/opengl] [ 40] weights[4] = c[0];
[   0.228][d][vo/gpu/opengl] [ 41] weights[5] = c[1];
[   0.228][d][vo/gpu/opengl] [ 42] // scaler samples
[   0.228][d][vo/gpu/opengl] [ 43] c = texture(tex, base + pt * vec2(0.0));
[   0.228][d][vo/gpu/opengl] [ 44] color += vec4(weights[0]) * c;
[   0.228][d][vo/gpu/opengl] [ 45] c = texture(tex, base + pt * vec2(1.0));
[   0.228][d][vo/gpu/opengl] [ 46] color += vec4(weights[1]) * c;
[   0.228][d][vo/gpu/opengl] [ 47] c = texture(tex, base + pt * vec2(2.0));
[   0.228][d][vo/gpu/opengl] [ 48] color += vec4(weights[2]) * c;
[   0.228][d][vo/gpu/opengl] [ 49] c = texture(tex, base + pt * vec2(3.0));
[   0.228][d][vo/gpu/opengl] [ 50] color += vec4(weights[3]) * c;
[   0.228][d][vo/gpu/opengl] [ 51] c = texture(tex, base + pt * vec2(4.0));
[   0.228][d][vo/gpu/opengl] [ 52] color += vec4(weights[4]) * c;
[   0.228][d][vo/gpu/opengl] [ 53] c = texture(tex, base + pt * vec2(5.0));
[   0.228][d][vo/gpu/opengl] [ 54] color += vec4(weights[5]) * c;
[   0.228][d][vo/gpu/opengl] [ 55] }
[   0.228][d][vo/gpu/opengl] [ 56] color *= 1.000000;
[   0.228][d][vo/gpu/opengl] [ 57] out_color = color;
[   0.228][d][vo/gpu/opengl] [ 58] }
[   0.229][d][vo/gpu/opengl] shader link log (status=1): 
[   0.229][v][vo/gpu] Dither to 8.
[   0.251][d][lavf] stream 0: resize index to 512
[   0.253][d][lavf] stream 1: resize index to 1024
[   0.269][d][vo/gpu/opengl] vertex shader source:
[   0.269][d][vo/gpu/opengl] [  1] #version 440
[   0.269][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.269][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.269][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.269][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.269][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.269][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.269][d][vo/gpu/opengl] [  8] void main() {
[   0.269][d][vo/gpu/opengl] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.269][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
[   0.269][d][vo/gpu/opengl] [ 11] }
[   0.270][d][vo/gpu/opengl] fragment shader source:
[   0.270][d][vo/gpu/opengl] [  1] #version 440
[   0.270][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.270][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.270][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.270][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.270][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.270][d][vo/gpu/opengl] [  7] layout(std140, binding=0) uniform UBO {
[   0.270][d][vo/gpu/opengl] [  8] layout(offset=0) vec3 src_luma;
[   0.270][d][vo/gpu/opengl] [  9] layout(offset=16) vec3 dst_luma;
[   0.270][d][vo/gpu/opengl] [ 10] layout(offset=32) vec2 texture_size0;
[   0.270][d][vo/gpu/opengl] [ 11] layout(offset=48) mat2 texture_rot0;
[   0.270][d][vo/gpu/opengl] [ 12] layout(offset=80) vec2 texture_off0;
[   0.270][d][vo/gpu/opengl] [ 13] layout(offset=88) vec2 pixel_size0;
[   0.270][d][vo/gpu/opengl] [ 14] };
[   0.270][d][vo/gpu/opengl] [ 15] uniform sampler2D lut;
[   0.270][d][vo/gpu/opengl] [ 16] uniform sampler2D dither;
[   0.270][d][vo/gpu/opengl] [ 17] uniform sampler2D texture0;
[   0.270][d][vo/gpu/opengl] [ 18] void main() {
[   0.270][d][vo/gpu/opengl] [ 19] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.270][d][vo/gpu/opengl] [ 20] #undef tex
[   0.270][d][vo/gpu/opengl] [ 21] #undef texmap
[   0.270][d][vo/gpu/opengl] [ 22] #define tex texture0
[   0.270][d][vo/gpu/opengl] [ 23] #define texmap texmap0
[   0.270][d][vo/gpu/opengl] [ 24] vec2 pos = texcoord0;
[   0.270][d][vo/gpu/opengl] [ 25] vec2 size = texture_size0;
[   0.270][d][vo/gpu/opengl] [ 26] vec2 pt = pixel_size0;
[   0.270][d][vo/gpu/opengl] [ 27] color = vec4(0.0);
[   0.270][d][vo/gpu/opengl] [ 28] {
[   0.270][d][vo/gpu/opengl] [ 29] vec2 dir = vec2(1.0, 0.0);
[   0.270][d][vo/gpu/opengl] [ 30] pt *= dir;
[   0.270][d][vo/gpu/opengl] [ 31] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.270][d][vo/gpu/opengl] [ 32] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.270][d][vo/gpu/opengl] [ 33] vec4 c;
[   0.270][d][vo/gpu/opengl] [ 34] float ypos = LUT_POS(fcoord, 64.0);
[   0.270][d][vo/gpu/opengl] [ 35] float weights[6];
[   0.270][d][vo/gpu/opengl] [ 36] c = texture(lut, vec2(0.250000, ypos));
[   0.270][d][vo/gpu/opengl] [ 37] weights[0] = c[0];
[   0.270][d][vo/gpu/opengl] [ 38] weights[1] = c[1];
[   0.270][d][vo/gpu/opengl] [ 39] weights[2] = c[2];
[   0.270][d][vo/gpu/opengl] [ 40] weights[3] = c[3];
[   0.270][d][vo/gpu/opengl] [ 41] c = texture(lut, vec2(0.750000, ypos));
[   0.270][d][vo/gpu/opengl] [ 42] weights[4] = c[0];
[   0.270][d][vo/gpu/opengl] [ 43] weights[5] = c[1];
[   0.270][d][vo/gpu/opengl] [ 44] // scaler samples
[   0.270][d][vo/gpu/opengl] [ 45] c = texture(tex, base + pt * vec2(0.0));
[   0.270][d][vo/gpu/opengl] [ 46] color += vec4(weights[0]) * c;
[   0.270][d][vo/gpu/opengl] [ 47] c = texture(tex, base + pt * vec2(1.0));
[   0.270][d][vo/gpu/opengl] [ 48] color += vec4(weights[1]) * c;
[   0.270][d][vo/gpu/opengl] [ 49] c = texture(tex, base + pt * vec2(2.0));
[   0.270][d][vo/gpu/opengl] [ 50] color += vec4(weights[2]) * c;
[   0.270][d][vo/gpu/opengl] [ 51] c = texture(tex, base + pt * vec2(3.0));
[   0.270][d][vo/gpu/opengl] [ 52] color += vec4(weights[3]) * c;
[   0.270][d][vo/gpu/opengl] [ 53] c = texture(tex, base + pt * vec2(4.0));
[   0.270][d][vo/gpu/opengl] [ 54] color += vec4(weights[4]) * c;
[   0.270][d][vo/gpu/opengl] [ 55] c = texture(tex, base + pt * vec2(5.0));
[   0.270][d][vo/gpu/opengl] [ 56] color += vec4(weights[5]) * c;
[   0.270][d][vo/gpu/opengl] [ 57] }
[   0.270][d][vo/gpu/opengl] [ 58] color.a = 1.000000;
[   0.270][d][vo/gpu/opengl] [ 59] // scaler post-conversion
[   0.270][d][vo/gpu/opengl] [ 60] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.270][d][vo/gpu/opengl] [ 61] color.rgb = (1.0/(1.0 + exp(6.500000 * (0.750000 - color.rgb))) - 0.007577) * 1.0/0.827906;
[   0.270][d][vo/gpu/opengl] [ 62] // color mapping
[   0.270][d][vo/gpu/opengl] [ 63] color.rgb *= vec3(1.000000);
[   0.270][d][vo/gpu/opengl] [ 64] color.rgb *= vec3(1.000000);
[   0.270][d][vo/gpu/opengl] [ 65] // delinearize
[   0.270][d][vo/gpu/opengl] [ 66] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.270][d][vo/gpu/opengl] [ 67] color.rgb *= vec3(1.000000);
[   0.270][d][vo/gpu/opengl] [ 68] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   0.270][d][vo/gpu/opengl] [ 69] // dithering
[   0.270][d][vo/gpu/opengl] [ 70] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[   0.270][d][vo/gpu/opengl] [ 71] float dither_value = texture(dither, dither_pos).r;
[   0.270][d][vo/gpu/opengl] [ 72] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[   0.270][d][vo/gpu/opengl] [ 73] out_color = color;
[   0.270][d][vo/gpu/opengl] [ 74] }
[   0.273][d][vo/gpu/opengl] shader link log (status=1): 
[   0.281][v][cplayer] first video frame after restart shown
[   0.281][d][vo/gpu] Resizing texture: 853x480
[   0.281][v][cplayer] audio ready
[   0.281][d][cplayer] starting video playback
[   0.281][v][cplayer] delaying audio start 0.066000 vs. 0.066000, diff=0.000000
[   0.281][v][cplayer] playback restart complete @ 0.066000, audio=ready, video=playing (paused)
[   0.281][d][vo/gpu/opengl] vertex shader source:
[   0.281][d][vo/gpu/opengl] [  1] #version 440
[   0.281][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.281][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.281][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.281][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.281][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.281][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.281][d][vo/gpu/opengl] [  8] void main() {
[   0.281][d][vo/gpu/opengl] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.281][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
[   0.281][d][vo/gpu/opengl] [ 11] }
[   0.281][d][vo/gpu/opengl] fragment shader source:
[   0.281][d][vo/gpu/opengl] [  1] #version 440
[   0.281][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.281][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.282][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.282][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.282][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.282][d][vo/gpu/opengl] [  7] layout(std140, binding=0) uniform UBO {
[   0.282][d][vo/gpu/opengl] [  8] layout(offset=0) vec3 src_luma;
[   0.282][d][vo/gpu/opengl] [  9] layout(offset=16) vec3 dst_luma;
[   0.282][d][vo/gpu/opengl] [ 10] layout(offset=32) vec2 texture_size0;
[   0.282][d][vo/gpu/opengl] [ 11] layout(offset=48) mat2 texture_rot0;
[   0.282][d][vo/gpu/opengl] [ 12] layout(offset=80) vec2 texture_off0;
[   0.282][d][vo/gpu/opengl] [ 13] layout(offset=88) vec2 pixel_size0;
[   0.282][d][vo/gpu/opengl] [ 14] };
[   0.282][d][vo/gpu/opengl] [ 15] uniform sampler2D lut;
[   0.282][d][vo/gpu/opengl] [ 16] uniform sampler2D dither;
[   0.282][d][vo/gpu/opengl] [ 17] uniform sampler2D texture0;
[   0.282][d][vo/gpu/opengl] [ 18] void main() {
[   0.282][d][vo/gpu/opengl] [ 19] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.282][d][vo/gpu/opengl] [ 20] #undef tex
[   0.282][d][vo/gpu/opengl] [ 21] #undef texmap
[   0.282][d][vo/gpu/opengl] [ 22] #define tex texture0
[   0.282][d][vo/gpu/opengl] [ 23] #define texmap texmap0
[   0.282][d][vo/gpu/opengl] [ 24] vec2 pos = texcoord0;
[   0.282][d][vo/gpu/opengl] [ 25] vec2 size = texture_size0;
[   0.282][d][vo/gpu/opengl] [ 26] vec2 pt = pixel_size0;
[   0.282][d][vo/gpu/opengl] [ 27] color = vec4(0.0);
[   0.282][d][vo/gpu/opengl] [ 28] {
[   0.282][d][vo/gpu/opengl] [ 29] vec2 dir = vec2(1.0, 0.0);
[   0.282][d][vo/gpu/opengl] [ 30] pt *= dir;
[   0.282][d][vo/gpu/opengl] [ 31] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.282][d][vo/gpu/opengl] [ 32] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.282][d][vo/gpu/opengl] [ 33] vec4 c;
[   0.282][d][vo/gpu/opengl] [ 34] float ypos = LUT_POS(fcoord, 64.0);
[   0.282][d][vo/gpu/opengl] [ 35] float weights[6];
[   0.282][d][vo/gpu/opengl] [ 36] c = texture(lut, vec2(0.250000, ypos));
[   0.282][d][vo/gpu/opengl] [ 37] weights[0] = c[0];
[   0.282][d][vo/gpu/opengl] [ 38] weights[1] = c[1];
[   0.282][d][vo/gpu/opengl] [ 39] weights[2] = c[2];
[   0.282][d][vo/gpu/opengl] [ 40] weights[3] = c[3];
[   0.282][d][vo/gpu/opengl] [ 41] c = texture(lut, vec2(0.750000, ypos));
[   0.282][d][vo/gpu/opengl] [ 42] weights[4] = c[0];
[   0.282][d][vo/gpu/opengl] [ 43] weights[5] = c[1];
[   0.282][d][vo/gpu/opengl] [ 44] // scaler samples
[   0.282][d][vo/gpu/opengl] [ 45] c = texture(tex, base + pt * vec2(0.0));
[   0.282][d][vo/gpu/opengl] [ 46] color += vec4(weights[0]) * c;
[   0.282][d][vo/gpu/opengl] [ 47] c = texture(tex, base + pt * vec2(1.0));
[   0.282][d][vo/gpu/opengl] [ 48] color += vec4(weights[1]) * c;
[   0.282][d][vo/gpu/opengl] [ 49] c = texture(tex, base + pt * vec2(2.0));
[   0.282][d][vo/gpu/opengl] [ 50] color += vec4(weights[2]) * c;
[   0.282][d][vo/gpu/opengl] [ 51] c = texture(tex, base + pt * vec2(3.0));
[   0.282][d][vo/gpu/opengl] [ 52] color += vec4(weights[3]) * c;
[   0.282][d][vo/gpu/opengl] [ 53] c = texture(tex, base + pt * vec2(4.0));
[   0.282][d][vo/gpu/opengl] [ 54] color += vec4(weights[4]) * c;
[   0.282][d][vo/gpu/opengl] [ 55] c = texture(tex, base + pt * vec2(5.0));
[   0.282][d][vo/gpu/opengl] [ 56] color += vec4(weights[5]) * c;
[   0.282][d][vo/gpu/opengl] [ 57] }
[   0.282][d][vo/gpu/opengl] [ 58] color.a = 1.000000;
[   0.282][d][vo/gpu/opengl] [ 59] // scaler post-conversion
[   0.282][d][vo/gpu/opengl] [ 60] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.282][d][vo/gpu/opengl] [ 61] color.rgb = (1.0/(1.0 + exp(6.500000 * (0.750000 - color.rgb))) - 0.007577) * 1.0/0.827906;
[   0.282][d][vo/gpu/opengl] [ 62] // color mapping
[   0.282][d][vo/gpu/opengl] [ 63] color.rgb *= vec3(1.000000);
[   0.282][d][vo/gpu/opengl] [ 64] color.rgb *= vec3(1.000000);
[   0.282][d][vo/gpu/opengl] [ 65] // delinearize
[   0.282][d][vo/gpu/opengl] [ 66] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.282][d][vo/gpu/opengl] [ 67] color.rgb *= vec3(1.000000);
[   0.282][d][vo/gpu/opengl] [ 68] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   0.282][d][vo/gpu/opengl] [ 69] // dithering
[   0.282][d][vo/gpu/opengl] [ 70] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[   0.282][d][vo/gpu/opengl] [ 71] float dither_value = texture(dither, dither_pos).r;
[   0.282][d][vo/gpu/opengl] [ 72] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[   0.282][d][vo/gpu/opengl] [ 73] out_color = color;
[   0.282][d][vo/gpu/opengl] [ 74] }
[   0.282][d][vo/gpu/opengl] shader link log (status=1): 
[   0.282][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   0.282][v][cplayer] Set property: shared-script-properties -> 1
[   0.282][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   0.282][d][osc] osc_init 
[   0.283][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   0.283][v][cplayer] Set property: shared-script-properties -> 1
[   0.283][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   0.283][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   0.331][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   0.392][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   2.268][d][cplayer] Run command: quit, flags=73, args=[code="0"]
[   2.268][v][cplayer] EOF code: 5  
[   2.269][d][ad] Uninit decoder.
[   2.269][d][vd] Uninit decoder.
[   2.271][d][cplayer] Terminating demuxers...
[   2.310][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   2.317][d][cplayer] Done terminating demuxers.
[   2.317][v][cplayer] finished playback, success (reason 3)
[   2.317][i][cplayer] 
[   2.317][i][cplayer] Exiting... (Quit)
[   2.317][d][chapter_make_read] Exiting...
[   2.317][d][easycrop] Exiting...
[   2.317][d][stats] Exiting...
[   2.317][d][console] Exiting...
[   2.317][d][ytdl_hook] Exiting...
[   2.317][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="remove", value="osc-margins"]
[   2.317][v][cplayer] Set property: shared-script-properties -> 1
[   2.318][d][osc] Exiting...
[   2.323][d][vo/gpu] flushing shader cache
[   2.332][d][vo/gpu/x11] uninit ...

I don't see any errors in your log, please make sure there are external chapter file with name is Testvideo_chapter.chp in the playback directory.

I found that this was due to the script of chapter-make-read.lua is failure to properly handle the relative path, and fixed it in the latest commit of 2fb99a6.
Please test whether it works for you.

Yes, it works. Thank you very much.

Would you mind if I edit the title of this issue to:
Adding and writing chapters works, but loading at mpv start fails
?

I think it would be more appropriate now that I learned that the required modules are mpv builtins.