earlygrey/shapedrawer

Please copy Shape support from PlayN

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eGit commented

https://github.com/playn/playn has amazing Shape support. You basically can draw/fill everything SVG supports. Quad curves etc.

One simple interface. Works on all platforms. Many perks like Antialias, etc.

Under the hood PlayN uses https://github.com/threerings/tripleplay which has this Shape handling. Same feature rich platform-independent support for real TTF Fonts. Not bitmap fonts.

I still can't wrap my head around the fact that libgdx isn't copying this. At least as part of a third-party library that takes out all the useful parts of https://github.com/threerings/tripleplay

Hi - as far as I'm aware this sort of thing isn't really possible in libGDX without large changes to the actual framework. In any case, this library is just a fairly high level community contribution for drawing shapes specifically using a Batch, and is not part of core libGDX.

If you want features like that you're better off sharing it with the main libGDX community (probably on discord) to open a discussion, though I doubt it's any small amount of work.