Feature request: Remove/toggle damage draw, damage kick, and fall kick
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Deleted user commented
Since this mod adds some essential features to base Q3, I suggest adding new cvars to remove these annoyances.
OSP has cg_damageDraw, cg_damageKick, and cg_fallKick. CPMA has cg_damageDraw and cg_viewAdjustments.
I guess it wouldn’t be too hard to port these cvars from Edawn?
Would be absolutely incredible to have these for Q3 purists.