Example of basic Webpack config for a simple website. Guide: here
Install all packages:
$ npm install
Run webpack
$ npm run build
Done! Open index.html in browser for a cat image.
In postcss.config.js there is a check for process.env.NODE_ENV variable. The thing is even if you set Webpack mode to production it won't automatically change Node environment variable.
The simplest way to configure this is to install cross-env package:
$ npm install --save-dev cross-env
Then just add another npm script in package.json for production mode:
"scripts": {
"build": "webpack --config webpack.config.js",
"build-production": "cross-env NODE_ENV=production webpack --config webpack.config.js"
}
Now when you run npm run build-production
the process.env.NODE_ENV variable will be production and postcss.config.js check is going to work:
if(process.env.NODE_ENV === 'production') {
module.exports = {
plugins: [
require('autoprefixer'),
require('cssnano')
]
}
}
From Webpack documentation:
Technically, NODE_ENV is a system environment variable that Node.js exposes into running scripts. It is used by convention to determine dev-vs-prod behavior by server tools, build scripts, and client-side libraries. Contrary to expectations, process.env.NODE_ENV is not set to "production" within the build script webpack.config.js. Thus, conditionals like process.env.NODE_ENV === 'production' ? '[name].[hash].bundle.js' : '[name].bundle.js'
within webpack configurations do not work as expected.
A CSS Grid-based slideshow template with a layer motion effect on the main image and on the title.
- imagesLoaded by Dave DeSandro
- TweenMax by Greensock
- Charming by Yuan Qing
- Images from Unsplash.com
This resource can be used freely if integrated or build upon in personal or commercial projects such as websites, web apps and web templates intended for sale. It is not allowed to take the resource "as-is" and sell it, redistribute, re-publish it, or sell "pluginized" versions of it. Free plugins built using this resource should have a visible mention and link to the original work. Always consider the licenses of all included libraries, scripts and images used.
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