eforerog/keyboardMobileWebGLUnity

Failed to compile on Unity 2019.4.35f1

Opened this issue · 0 comments

These are the errors and warnings:

Assets\Scripts\keyboardClass.cs(24,19): warning CS0168: The variable 'error' is declared but never used

Exception: Files
UnityEditor.WebGL.ProgressHelper.Show (System.String title, System.String message) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgressHelper.cs:34)
UnityEditor.WebGL.WebGlBuildPostprocessor.BuildStep (UnityEditor.Modules.BuildPostProcessArgs args, System.String title, System.String description) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:148)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:935)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <06df0f95306b448dbd8fddaa73427228>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <06df0f95306b448dbd8fddaa73427228>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Build completed with a result of 'Failed' in 212 seconds (212293 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <06df0f95306b448dbd8fddaa73427228>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <06df0f95306b448dbd8fddaa73427228>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr)