"Protection" values for custom damage types don't work on Magic Mobs
NightScythe1 opened this issue · 0 comments
NightScythe1 commented
Unsure if this is intended behaviour or not, but setting "protection" for a custom damage type in a Mob's config doesn't seem to work. It works as intended when applied to a player for example through a modifier, but not on mobs if applied in their config or a modifier added to them. "Protection" can still be set on mobs for vanilla damage types though, and this seems to work normally.
To test I did the following:
- Define a custom damage type in
damage_types.yml
- Create a modifier and a mob both with
protection: 0.5
for this damage type - Create a simple damage spell that uses the defined damage type
- Use
/mage debug 10
to see damage applied - Cast the spell on the mob and on a player/self who has the modifier
- See the debug return damage dealt was
x1.0
for the mob, butx0.5
for the player