ellioman/Indirect-Rendering-With-Compute-Shaders

general inquiry about hiZ buffer

Milk-Drinker01 opened this issue · 0 comments

Hello Ellioman,
I am using this project as a foundation to do something similar in HDRP, while also adding support for amplify shader editor and shadergraph. While I have it working in hdrp with shadergraph and ASE, I have a few questions about how you have things setup.

  1. do you think it would be possible to use HDRPs depth buffer instead of the hiz buffer you are using?
  2. what is the purpose behind sampling the hiz buffer so many times?