Information and Warnings when starting Eclipse with lslforge plugin installed.
GoogleCodeExporter opened this issue · 1 comments
GoogleCodeExporter commented
What steps will reproduce the problem?
1. Clean install of lslforge plug-in
2. Start eclipse
3.
What is the expected output? What do you see instead?
No messages in the messages window. Messages, some information, some warnings.
It doesn't appear to be an issue.
I also get various warning messages related to a project that was created using
the HTTP Request Example. These are very annoying as they fill the Error log
with lots of messages for any project I run.
What version of the product are you using? On what operating system?
OSX lslforge 0.1.3
Please provide any additional information below.
Here is the session data:
eclipse.buildId=M20120208-0800
java.version=1.6.0_37
java.vendor=Apple Inc.
BootLoader constants: OS=macosx, ARCH=x86, WS=cocoa, NL=en_US
Framework arguments: -product org.eclipse.epp.package.java.product -keyring
/Users/fluidos/.eclipse_keyring -showlocation
Command-line arguments: -os macosx -ws cocoa -arch x86 -product
org.eclipse.epp.package.java.product -keyring /Users/fludios/.eclipse_keyring
-showlocation
Warnings:
Warnings while parsing the commands from the 'org.eclipse.ui.commands' and
'org.eclipse.ui.actionDefinitions' extension points.
Then as subsets of this warning:
Commands should really have a category: plug-in='lslforge',
id='lslforge.project.removeSupport', categoryId='lslforge.support'
Commands should really have a category: plug-in='lslforge',
id='lslforge.project.addSupport', categoryId='lslforge.support'
Information message 2
executablePath =
/Applications/eclipse3.7/plugins/lslforge_macosx_x86_0.1.3/os/macosx/x86/LSLForg
e
Information 1
metaDataString =
<sim-meta-data><eventDescriptors><event-def><name>Chat</name><description>Avatar
chats</description><params><param><name>Avatar</name><description>The avatar
that should do the chatting</description><type
class="avatar"></type></param><param><name>Message</name><description>What the
avatar should say</description><type
class="value"><valueType>string</valueType></type></param><param><name>Channel</
name><description>The channel to chat on</description><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>Touch Prim</name><description>Avatar touches a prim for a
duration</description><params><param><name>Prim</name><description>The prim the
avatar should touch</description><type
class="prim"></type></param><param><name>Avatar</name><description>The avatar
that should do the touching</description><type
class="avatar"></type></param><param><name>Duration</name><description>The
duration of the touch (in seconds)</description><type
class="value"><valueType>float</valueType></type></param></params></event-def><e
vent-def><name>at_rot_target</name><description>This is a raw LSL event: raised
when a scripted object comes within an angular distance of a target
rotation</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>tnum</name><description></description><
type
class="value"><valueType>integer</valueType></type></param><param><name>targetRo
t</name><description></description><type
class="value"><valueType>rotation</valueType></type></param><param><name>ourrot<
/name><description></description><type
class="value"><valueType>rotation</valueType></type></param></params></event-def
><event-def><name>at_target</name><description>This is a raw LSL event: raised
when a scripted object comes within a distance of a target
posisition</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>tnum</name><description></description><
type
class="value"><valueType>integer</valueType></type></param><param><name>targetPo
s</name><description></description><type
class="value"><valueType>vector</valueType></type></param><param><name>ourpos</n
ame><description></description><type
class="value"><valueType>vector</valueType></type></param></params></event-def><
event-def><name>attach</name><description>This is a raw LSL event: raised
whenever the scripted object becomes attached or detached from an
avatar</description><params><param><name>Object Key</name><description>key of
object to deliver to</description><type
class="object"></type></param><param><name>id</name><description></description><
type
class="value"><valueType>key</valueType></type></param></params></event-def><eve
nt-def><name>changed</name><description>This is a raw LSL event: raised
whenever one of a variety of changes occur to a prim/object containing the
script</description><params><param><name>Object Key</name><description>key of
object to deliver to</description><type
class="object"></type></param><param><name>change</name><description></descripti
on><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>collision</name><description>This is a raw LSL event: raised
when a scripted object collides with another
object/avatar</description><params><param><name>Prim Key</name><description>key
of prim to deliver to</description><type
class="prim"></type></param><param><name>Avatar/Object
key</name><description>Avatar/Object key for collision</description><type
class="any-key"></type></param><param><name>Link Number</name><description>Link
Source of Collision</description><type
class="value"><valueType>integer</valueType></type></param><param><name>num_dete
cted</name><description></description><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>collision_end</name><description>This is a raw LSL event:
raised when a scripted object stops colliding with another
object/avatar</description><params><param><name>Prim Key</name><description>key
of prim to deliver to</description><type
class="prim"></type></param><param><name>Avatar/Object
key</name><description>Avatar/Object key for collision</description><type
class="any-key"></type></param><param><name>Link Number</name><description>Link
Source of Collision</description><type
class="value"><valueType>integer</valueType></type></param><param><name>num_dete
cted</name><description></description><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>collision_start</name><description>This is a raw LSL event:
raised when a scripted object starts colliding with another
object/avatar</description><params><param><name>Prim Key</name><description>key
of prim to deliver to</description><type
class="prim"></type></param><param><name>Avatar/Object
key</name><description>Avatar/Object key for collision</description><type
class="any-key"></type></param><param><name>Link Number</name><description>Link
Source of Collision</description><type
class="value"><valueType>integer</valueType></type></param><param><name>num_dete
cted</name><description></description><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>control</name><description>This is a raw LSL event: raised
when a the state of controls change, if the script has 'taken
controls'</description><params><param><name>Script</name><description>name
of script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>id</name><description></description><ty
pe
class="value"><valueType>key</valueType></type></param><param><name>held</name><
description></description><type
class="value"><valueType>integer</valueType></type></param><param><name>change</
name><description></description><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>dataserver</name><description>This is a raw LSL event: raised
when data is received from the dataserver (in response to one of a variety of
ll-function
calls)</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>queryid</name><description></descriptio
n><type
class="value"><valueType>key</valueType></type></param><param><name>data</name><
description></description><type
class="value"><valueType>string</valueType></type></param></params></event-def><
event-def><name>email</name><description>This is a raw LSL event: raised when
the llGetNextEmail function call is
answered</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>time</name><description></description><
type
class="value"><valueType>string</valueType></type></param><param><name>address</
name><description></description><type
class="value"><valueType>string</valueType></type></param><param><name>subj</nam
e><description></description><type
class="value"><valueType>string</valueType></type></param><param><name>message</
name><description></description><type
class="value"><valueType>string</valueType></type></param><param><name>num_left<
/name><description></description><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>http_request</name><description>This is a raw LSL event:
raised when an script receives an http
request</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>request_id</name><description></descrip
tion><type
class="value"><valueType>key</valueType></type></param><param><name>method</name
><description></description><type
class="value"><valueType>string</valueType></type></param><param><name>body</nam
e><description></description><type
class="value"><valueType>string</valueType></type></param></params></event-def><
event-def><name>http_response</name><description>This is a raw LSL event:
raised when an http response is received for an http request that is
pending</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>request_id</name><description></descrip
tion><type
class="value"><valueType>key</valueType></type></param><param><name>status</name
><description></description><type
class="value"><valueType>integer</valueType></type></param><param><name>metadata
</name><description></description><type
class="value"><valueType>list</valueType></type></param><param><name>body</name>
<description></description><type
class="value"><valueType>string</valueType></type></param></params></event-def><
event-def><name>land_collision</name><description>This is a raw LSL event:
raised when a scripted object is colliding with the
ground</description><params><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>pos</name><description></description><t
ype
class="value"><valueType>vector</valueType></type></param></params></event-def><
event-def><name>land_collision_end</name><description>This is a raw LSL event:
raised when a scripted object stops colliding with the
ground</description><params><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>pos</name><description></description><t
ype
class="value"><valueType>vector</valueType></type></param></params></event-def><
event-def><name>land_collision_start</name><description>This is a raw LSL
event: raised when a scripted object starts colliding with the
ground</description><params><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>pos</name><description></description><t
ype
class="value"><valueType>vector</valueType></type></param></params></event-def><
event-def><name>link_message</name><description>This is a raw LSL event: raised
when a scripted prim receives a link message, sent via
llMessageLinked</description><params><param><name>Prim
Key</name><description>key of prim to deliver to</description><type
class="prim"></type></param><param><name>sender_num</name><description></descrip
tion><type
class="value"><valueType>integer</valueType></type></param><param><name>num</nam
e><description></description><type
class="value"><valueType>integer</valueType></type></param><param><name>str</nam
e><description></description><type
class="value"><valueType>string</valueType></type></param><param><name>id</name>
<description></description><type
class="value"><valueType>key</valueType></type></param></params></event-def><eve
nt-def><name>listen</name><description>This is a raw LSL event: raised whenever
'chat' is detected that matches constraints specified via a llListen
call</description><params><param><name>Script</name><description>name of script
to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>channel</name><description></descriptio
n><type
class="value"><valueType>integer</valueType></type></param><param><name>name</na
me><description></description><type
class="value"><valueType>string</valueType></type></param><param><name>id</name>
<description></description><type
class="value"><valueType>key</valueType></type></param><param><name>message</nam
e><description></description><type
class="value"><valueType>string</valueType></type></param></params></event-def><
event-def><name>money</name><description>This is a raw LSL event: raised when
an agent pays a Linden dollar amount to the
object</description><params><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>id</name><description></description><ty
pe
class="value"><valueType>key</valueType></type></param><param><name>amount</name
><description></description><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>moving_end</name><description>This is a raw LSL event: raised
when a scripted object stops moving or has entered a different
region</description><params><param><name>Object Key</name><description>key of
object to deliver to</description><type
class="object"></type></param></params></event-def><event-def><name>moving_start
</name><description>This is a raw LSL event: raised when a scripted object
starts moving or has entered a different
region</description><params><param><name>Object Key</name><description>key of
object to deliver to</description><type
class="object"></type></param></params></event-def><event-def><name>no_sensor</n
ame><description>This is a raw LSL event: raised when sensors are active, but
are not sensing
anything</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param></params></event-def><event-def><name>not_at_rot_tar
get</name><description>This is a raw LSL event: raised when a scripted object
is outside the specified angular distance of a target set by
llRotTarget</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param></params></event-def><event-def><name>not_at_target<
/name><description>This is a raw LSL event: raised when a scripted object is
outside a specified range of a target set by
llTarget</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param></params></event-def><event-def><name>object_rez</na
me><description>This is a raw LSL event: raised when a script rezzes another
object. The id is the GUID of the object that it
rezzed</description><params><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>id</name><description></description><ty
pe
class="value"><valueType>key</valueType></type></param></params></event-def><eve
nt-def><name>on_rez</name><description>This is a raw LSL event: raised when an
object rezzes (from an agents inventory, an objects inventory, or as an
attachment when an user logs on)</description><params><param><name>Object
Key</name><description>key of object to deliver to</description><type
class="object"></type></param><param><name>start_param</name><description></desc
ription><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>remote_data</name><description>This is a raw LSL event: raised
when something XML-RPC related
happens</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>event_type</name><description></descrip
tion><type
class="value"><valueType>integer</valueType></type></param><param><name>channel<
/name><description></description><type
class="value"><valueType>key</valueType></type></param><param><name>message_id</
name><description></description><type
class="value"><valueType>key</valueType></type></param><param><name>sender</name
><description></description><type
class="value"><valueType>string</valueType></type></param><param><name>idata</na
me><description></description><type
class="value"><valueType>integer</valueType></type></param><param><name>sdata</n
ame><description></description><type
class="value"><valueType>string</valueType></type></param></params></event-def><
event-def><name>run_time_permissions</name><description>This is a raw LSL
event: raised when permissions granted to a script change, or a user responds
to a permission request from the
script</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>perm</name><description></description><
type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>sensor</name><description>This is a raw LSL event: raised when
the sensor set up by llSensor/llSensorRepeat senses
something</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>Avatar/Object
key</name><description>Sensed Avatar/Ojbect Key</description><type
class="any-key"></type></param><param><name>num_detected</name><description></de
scription><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>state_entry</name><description>This is a raw LSL event: raised
when a state is
entered</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param></params></event-def><event-def><name>state_exit</na
me><description>This is a raw LSL event: raised when a state is
exited</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param></params></event-def><event-def><name>timer</name><d
escription>This is a raw LSL event: raised when the timer set up by
llSetTimerEvent
triggers</description><params><param><name>Script</name><description>name of
script to deliver to</description><type
class="script"></type></param><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param></params></event-def><event-def><name>touch</name><d
escription>This is a raw LSL event: raised when an agent touches a scripted
object</description><params><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>Avatar key</name><description>Key of
agent touching prim</description><type
class="avatar"></type></param><param><name>Grab vector</name><description>Force
applied by agent grabbing prim</description><type
class="value"><valueType>vector</valueType></type></param><param><name>Link
Number</name><description>Link source of touch</description><type
class="value"><valueType>integer</valueType></type></param><param><name>num_dete
cted</name><description></description><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>touch_end</name><description>This is a raw LSL event: raised
when an agent stops touching a scripted
object</description><params><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>Avatar key</name><description>Key of
agent touching prim</description><type
class="avatar"></type></param><param><name>Link Number</name><description>Link
source of touch</description><type
class="value"><valueType>integer</valueType></type></param><param><name>num_dete
cted</name><description></description><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>touch_start</name><description>This is a raw LSL event: raised
when an agent starts touching a scripted
object</description><params><param><name>Prim Key</name><description>key of
prim to deliver to</description><type
class="prim"></type></param><param><name>Avatar key</name><description>Key of
agent touching prim</description><type
class="avatar"></type></param><param><name>Link Number</name><description>Link
source of touch</description><type
class="value"><valueType>integer</valueType></type></param><param><name>num_dete
cted</name><description></description><type
class="value"><valueType>integer</valueType></type></param></params></event-def>
<event-def><name>transaction_result</name><description>This is a raw LSL event:
triggered when task receives asynchronous data from llTransfer* function(s)
call</description><params><param><name>Prim Key</name><description>key of prim
to deliver to</description><type
class="prim"></type></param><param><name>id</name><description></description><ty
pe
class="value"><valueType>key</valueType></type></param><param><name>success</nam
e><description></description><type
class="value"><valueType>integer</valueType></type></param><param><name>data</na
me><description></description><type
class="value"><valueType>string</valueType></type></param></params></event-def><
/eventDescriptors></sim-meta-data>
Original issue reported on code.google.com by corporal...@gmail.com
on 11 Dec 2012 at 12:32
GoogleCodeExporter commented
LSLForge 0.1.4 was very "chatty" in log entries. A new logging facility will
be introduced in 0.1.5 that should significantly reduce the volume of logs that
end users will see.
- Newfie
Original comment by elnew...@gmail.com
on 9 May 2013 at 3:15
- Changed state: Fixed
- Added labels: Type-Other
- Removed labels: Type-Defect