Support OpenGL ES 2.0/3.0 on Desktop systems
headupinclouds opened this issue · 1 comments
headupinclouds commented
Migrated from (3) (and other discussion) in #102 (comment)
The current code assumes OpenGL ES 2.0 or 3.0 on iOS and Android, but OpenGL for all other platforms. This is a limiting assumption, since it is possible to run OpenGL ES 2.0/3.0 on other platforms. Both the back end ogles_gpgpu lib and the aglet test lib support this configuration, so ACF can be updated to support it too.
headupinclouds commented
See #110