Multiple visual issues with other mods
Closed this issue · 18 comments
All are visual issues only
Gameplay is normal, no real impact.
- (Thaumcraft) Item(s?) missing texture (ex: Caster Gauntlet) - Related to #4
- (Mekanism) Pipe disappeared.
- (AE2) Blocks face wrong direction (north | ex: ME Drive, Interface)
- (Immersive Petroleum) Multiblock(s?) missing texture (Distillation Tower)
- (Advanced Rocketry) Block(s?) missing model (Monopropellant Fuel Tank)
- Multiblocks render dark than normal - Related to #5
The AE2 issue is fixed if you use the latest version.
A bunch of missing item models should be fixed now; OBJ models (e.g. Immersive Engineering & Advanced Rocketry multiblocks) still don't render correctly (too dark in world, translucent in hand).
Missing textures I could find in HEI (modpack is E2Eu 1.3.7.0) as of commit 6d0382f:
Framed blocks from Blockcraftery
Crimson Cult Banner and Caster's Gauntlets from Thaumcraft
Blocks from ME Capability Adapter
Most of these are fixed now. Some (Twilight Forest doors, RFTools shields) occur even without VintageFix.
Also, multiblocks should render correctly again.
Twilight Forest doors are broken in the official 1.12.2 release, you need to use this: TeamTwilight/twilightforest#1225
If only TeamTwilight/twilightforest#1225 would actually compile/build. I hate manualy building mods. It never works.
here is the build if you are interested
https://repo.hellparadise.jp.net/#/snapshots/com/github/teamtwilight/twilightforest/twilightforest-1.12.2/3.11
how to build yourself: use codespace, that all
This fork is kinda useless since they outright don't want distributions. Might as well make a Twilight patch mod.
@MagmaBro123 Twilight Forest is open source, you can use that fork.
Ik, but you cannot distribute it anywhere, such as Modrinth.
Ik, but you cannot distribute it anywhere, such as Modrinth.
Could use ModDirector?
Tomato seeds from Fast Food
@JuiceyBeans fixed