embeddedt/VintageFix

Scan-all-models fallback not working edge cases

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xJon commented

(From xJon/Tekkit-2#222)

https://mclo.gs/JRO6HZV

image

Not sure why the fallback method didn't work in this case.
I can reproduce this, it seems that despite testing all of the item textures, some entity textures don't work properly using the fallback method, such as in-world item frames, and more.

xJon commented

@Vandreic Any chance you can check out this new build? (extract from the zip the vintagefix-0.3.1-12-ge35a0ed.jar file).

Adding the vintagefix-0.3.1-12-ge35a0ed works. The item frames loads the texture correctly.