emd4600/SporeModder-Blender-Addons

Incorrect texture assignments when importing certain models' materials

Splitwirez opened this issue · 0 comments

After importing editor_rigblocks~!ve_editor_ufobase.rw4 into Blender with material + dumped textures, I noticed that the normal map texture was assigned to the material's diffuse slot, and that there was no texture assigned to the material's normal slot at all. This may affect other models as well, I'm not sure yet.