Incorrect texture assignments when importing certain models' materials
Splitwirez opened this issue · 0 comments
Splitwirez commented
After importing editor_rigblocks~!ve_editor_ufobase.rw4
into Blender with material + dumped textures, I noticed that the normal map texture was assigned to the material's diffuse slot, and that there was no texture assigned to the material's normal slot at all. This may affect other models as well, I'm not sure yet.