emoose/MBINCompiler

How are other people recompiling?

SamStenner opened this issue · 2 comments

Hi Emoose,

On the No Man's Sky Mods website, people are uploading mods, so I've looked at them in .exml formats, to see the differences. They're pretty cool, but how are they turning them back in to MBIN files without a tool? If you're planning on making one, why not just use whatever they're using?

Thanks :)
Sam

AFAIK they're using a hex editor to edit it manually, right now you can use MBINCompiler to find the value of what you want to edit, then search using a hex editor for that value, hacky way of doing it but it seems to work for people.

Also I know spAnser from the discord has made his own hex workshop structure files for editing the HUD files, the way those are done is pretty smart, not sure if he's released them or not though.

Ah okay, I see. Seems very hacky to me, but I guess it works! Great stuff though, thanks.