emoose/MBINCompiler

Biomes seems to be broken after compile

SystemOFF opened this issue · 4 comments

Hello there!
RADIOACTIVEOBJECTSFULL.MBIN / LOW / MID files not working after compiling it back to mbin

Just compile exml that not changed back to mbin file and look for changes in the game. (All objects are disappeared in the game)

Thanks for this amazing tool!
Victor.

Related to #69?

Yes, thank you

I spent a good hour trying to get the MBIN to match with the original, and it was all down to a missing padding field in one of the structures. Oh well, at least we have MBINC compiling working a bit better now. (meanwhile the death cry of #67 can still be heard in the distance...)

Can you test recompiling that MBIN again using a newly decompiled EXML, and see if that works ingame? There's still some differences in the structure, but they're minor and hopefully won't affect much.

It works! At least the objects do not disappear, thanks!