Variant Item Stacks Progress
Opened this issue · 1 comments
Bawnorton commented
"Variant Item" ItemStack
Stacking
-
VariantItem
s with the same "original" item can stack -
VariantItemStack
s are persistent - Dropping a single item of a
VariantItemStack
only drops anItemStack
version of the current main item- If the main item count is 0, cycle to next variant
- Dropping the entire
VariantItemStack
should maintain it's variants and content as anItemEntity
- Right-click-dragging stacks does not duplicate variants
Does not apply to creative players, they dupe the variants tooDecided to remove this
-
VariantItemStacks
never exceed 64 items (why tf are there like 349052 ways to combineItemStack
s that I need to worry about)- also stop the
VariantItemStack
from randomly erasing the main item when combined with otherVariantItemStack
s - Figure out why pickup-all keeps breaking (I am going insane)
- also stop the
- Stop the 7352 ways that
VariantItemStack
s have their variants erased - Pick-blocking a "Variant Block" should give a
VariantItemStack
or select aVariantItemStack
that contains aVariantItem
of that block 😄 🔫- Note: Impl will select any
VariantItemStack
that has the same "original" block if any are in your inv
- Note: Impl will select any
- Click dragging should cycle to the next variant when the current one is empty
- Display the total count and current count somehow
-
VariantItemStack
s should provide a tooltip display of whatVariantItem
s it contains like bundles - Scroll-wheeling on a
VariantItemStack
should cycle between the main item and the containedvariants
- Arrow keys do the same thing for ✨ Accessibility ✨
enjarai commented
I must say this is quite exciting