ensingm2/saliengame_idler

Estimated time to next level

Saturate opened this issue · 1 comments

Hey team!

I created the following, super ugly code:

var missingExp = gPlayerInfo.next_level_score - gPlayerInfo.score;
var nextScoreAmount = max_scores[INJECT_get_difficulty(target_zone)];
var roundTime = round_length + update_length;

var secondsLeft = missingExp / nextScoreAmount * roundTime;

var date = new Date(null);
date.setSeconds(secondsLeft);
var result = date.toISOString().substr(11, 8);

console.log('time left', result)

It get's the estimated time to the next level. Am I totally mistaken about this? If not, I'll create a feature for it in the GUI.

Look at #16