ephtracy/ephtracy.github.io

[MagicaVoxel] OBJ export always applies a local rotation of 90

rubengc opened this issue · 0 comments

Hi there!

For some reason all objs exported through MV have a local rotation of 90

I tried to create a new vox and place some voxels inside (to do not copy them from other voxel) but the issue with the local rotation persist

The object looks correctly inside Blender as equal than in MV but from where comes this local rotation? is there a way to prevent it?

Thanks in advance!