[MagicaVoxel] OBJ export always applies a local rotation of 90
rubengc opened this issue · 0 comments
rubengc commented
Hi there!
For some reason all objs exported through MV have a local rotation of 90
I tried to create a new vox and place some voxels inside (to do not copy them from other voxel) but the issue with the local rotation persist
The object looks correctly inside Blender as equal than in MV but from where comes this local rotation? is there a way to prevent it?
Thanks in advance!