ericjohnson/canabalt-ios

Retina graphics

jonnyijapan opened this issue · 1 comments

This is an issue with the engine, not the game:

How would you add support for retina graphics to the engine? Any general guidelines?

I found out how to do it... I mistakenly used useTextureBufferZoom as YES even for retina displays. Probably need to have that NO, then load high res textures.